Re: [Intel-gfx] [PATCH v3] drm/i915/dg2: Add performance workaround 18019455067

2022-07-25 Thread Matt Roper
I think you may have missed Lucas' reply to your v3: https://lists.freedesktop.org/archives/intel-gfx/2022-June/300712.html Also, here's the reply to v2 that he's referring to: https://lists.freedesktop.org/archives/intel-gfx/2022-June/300646.html I.e., he wants this to be called from a new 'tu

Re: [Intel-gfx] [PATCH v3] drm/i915/dg2: Add performance workaround 18019455067

2022-07-20 Thread Lionel Landwerlin
Ping? On 11/07/2022 14:30, Lionel Landwerlin wrote: Ping? On 30/06/2022 11:35, Lionel Landwerlin wrote: The recommended number of stackIDs for Ray Tracing subsystem is 512 rather than 2048 (default HW programming). v2: Move the programming to dg2_ctx_gt_tuning_init() (Lucas) v3: Move program

Re: [Intel-gfx] [PATCH v3] drm/i915/dg2: Add performance workaround 18019455067

2022-07-11 Thread Lionel Landwerlin
Ping? On 30/06/2022 11:35, Lionel Landwerlin wrote: The recommended number of stackIDs for Ray Tracing subsystem is 512 rather than 2048 (default HW programming). v2: Move the programming to dg2_ctx_gt_tuning_init() (Lucas) v3: Move programming to general_render_compute_wa_init() (Matt) Signe

Re: [Intel-gfx] [PATCH v3] drm/i915/dg2: Add performance workaround 18019455067

2022-06-30 Thread Lucas De Marchi
"Add performance tuning for RT_CTRL" would be more accurate as this is handled as a workaround in the spec. On Thu, Jun 30, 2022 at 11:35:08AM +0300, Lionel Landwerlin wrote: The recommended number of stackIDs for Ray Tracing subsystem is 512 rather than 2048 (default HW programming). v2: Move

[Intel-gfx] [PATCH v3] drm/i915/dg2: Add performance workaround 18019455067

2022-06-30 Thread Lionel Landwerlin
The recommended number of stackIDs for Ray Tracing subsystem is 512 rather than 2048 (default HW programming). v2: Move the programming to dg2_ctx_gt_tuning_init() (Lucas) v3: Move programming to general_render_compute_wa_init() (Matt) Signed-off-by: Lionel Landwerlin --- drivers/gpu/drm/i915/