On Fri, Nov 20, 2015 at 10:56:01AM +, Chris Wilson wrote:
> The existing code's hashfunction is very suboptimal (most 3D commands
> use the same bucket degrading the hash to a long list). The code even
> acknowledge that the issue was known and the fix simple:
Do we have any statistics/some ea
The existing code's hashfunction is very suboptimal (most 3D commands
use the same bucket degrading the hash to a long list). The code even
acknowledge that the issue was known and the fix simple:
/*
* If we attempt to generate a perfect hash, we should be able to look at bits
* 31:29 of a comma