On 4/13/2016 7:17 PM, Animesh Manna wrote:
On 4/8/2016 2:35 AM, Imre Deak wrote:
On Thu, 2016-04-07 at 20:22 +0530, Animesh Manna wrote:
Along with below patches sharing some background details/design.
- On BXT, Display cannot generate an interrupt when in D3.
- Without display in D3, S0ix
On 4/8/2016 2:35 AM, Imre Deak wrote:
On Thu, 2016-04-07 at 20:22 +0530, Animesh Manna wrote:
Along with below patches sharing some background details/design.
- On BXT, Display cannot generate an interrupt when in D3.
- Without display in D3, S0ix can be achieved, Power impact
will be zero if
On Thu, 2016-04-07 at 20:22 +0530, Animesh Manna wrote:
> Along with below patches sharing some background details/design.
> - On BXT, Display cannot generate an interrupt when in D3.
> - Without display in D3, S0ix can be achieved, Power impact
> will be zero if d3 is blocked. PMCSR for Graphics/D
Along with below patches sharing some background details/design.
- On BXT, Display cannot generate an interrupt when in D3.
- Without display in D3, S0ix can be achieved, Power impact
will be zero if d3 is blocked. PMCSR for Graphics/Display
is irrelevant, as the power management for them is taken