Re: [Intel-gfx] [PATCH v2 0/6] HPD support during suspend.

2016-04-13 Thread Animesh Manna
On 4/13/2016 7:17 PM, Animesh Manna wrote: On 4/8/2016 2:35 AM, Imre Deak wrote: On Thu, 2016-04-07 at 20:22 +0530, Animesh Manna wrote: Along with below patches sharing some background details/design. - On BXT, Display cannot generate an interrupt when in D3. - Without display in D3, S0ix

Re: [Intel-gfx] [PATCH v2 0/6] HPD support during suspend.

2016-04-13 Thread Animesh Manna
On 4/8/2016 2:35 AM, Imre Deak wrote: On Thu, 2016-04-07 at 20:22 +0530, Animesh Manna wrote: Along with below patches sharing some background details/design. - On BXT, Display cannot generate an interrupt when in D3. - Without display in D3, S0ix can be achieved, Power impact will be zero if

Re: [Intel-gfx] [PATCH v2 0/6] HPD support during suspend.

2016-04-07 Thread Imre Deak
On Thu, 2016-04-07 at 20:22 +0530, Animesh Manna wrote: > Along with below patches sharing some background details/design. > - On BXT, Display cannot generate an interrupt when in D3. > - Without display in D3, S0ix can be achieved, Power impact > will be zero if d3 is blocked. PMCSR for Graphics/D

[Intel-gfx] [PATCH v2 0/6] HPD support during suspend.

2016-04-07 Thread Animesh Manna
Along with below patches sharing some background details/design. - On BXT, Display cannot generate an interrupt when in D3. - Without display in D3, S0ix can be achieved, Power impact will be zero if d3 is blocked. PMCSR for Graphics/Display is irrelevant, as the power management for them is taken