When userspace is passing around swapbuffers using DRI, we frequently
have to open and close the same object in the foreign address space.
This shows itself as the same object being rebound at roughly 30fps
(with a second object also being rebound at 30fps), which involves us
having to rewrite the
On 23/04/2018 11:14, Chris Wilson wrote:
When userspace is passing around swapbuffers using DRI, we frequently
have to open and close the same object in the foreign address space.
This shows itself as the same object being rebound at roughly 30fps
(with a second object also being rebound at 30fp
When userspace is passing around swapbuffers using DRI, we frequently
have to open and close the same object in the foreign address space.
This shows itself as the same object being rebound at roughly 30fps
(with a second object also being rebound at 30fps), which involves us
having to rewrite the