On Thu, 17 Oct 2013 22:53:17 +0300
ville.syrj...@linux.intel.com wrote:
> From: Ville Syrjälä
>
> Add a mechanism by which we can evade the leading edge of vblank. This
> guarantees that no two sprite register writes will straddle on either
> side of the vblank start, and that means all the writ
On Thu, 17 Oct 2013 22:53:17 +0300
ville.syrj...@linux.intel.com wrote:
> From: Ville Syrjälä
>
> Add a mechanism by which we can evade the leading edge of vblank. This
> guarantees that no two sprite register writes will straddle on either
> side of the vblank start, and that means all the writ
From: Ville Syrjälä
Add a mechanism by which we can evade the leading edge of vblank. This
guarantees that no two sprite register writes will straddle on either
side of the vblank start, and that means all the writes will be latched
together in one atomic operation.
We do the vblank evade by che