On Thu, Sep 4, 2014 at 4:27 AM, Damien Lespiau
wrote:
> SKL Uses the same hardware for all planes now, so called "universal"
> planes. Ie both the primary planes and sprite planes share the same
> logic. This patch implements the drm_plane vfuncs for "sprites" ie
> planes that aren't the primary
On Thu, Sep 04, 2014 at 03:21:16PM +0200, Daniel Vetter wrote:
> On Thu, Sep 04, 2014 at 12:27:04PM +0100, Damien Lespiau wrote:
> > SKL Uses the same hardware for all planes now, so called "universal"
> > planes. Ie both the primary planes and sprite planes share the same
> > logic. This patch imp
On Thu, Sep 04, 2014 at 12:27:04PM +0100, Damien Lespiau wrote:
> SKL Uses the same hardware for all planes now, so called "universal"
> planes. Ie both the primary planes and sprite planes share the same
> logic. This patch implements the drm_plane vfuncs for "sprites" ie
> planes that aren't the
SKL Uses the same hardware for all planes now, so called "universal"
planes. Ie both the primary planes and sprite planes share the same
logic. This patch implements the drm_plane vfuncs for "sprites" ie
planes that aren't the primary plane.
v2: Couple of fixes:
- Actually enabled the planes and