On Fri, 11 May 2012 20:09:19 -0300
Eugeni Dodonov wrote:
> On 05/11/2012 05:54 PM, Ben Widawsky wrote:
> > @@ -1800,6 +1800,7 @@ struct drm_ioctl_desc i915_ioctls[] = {
> > DRM_IOCTL_DEF_DRV(I915_OVERLAY_ATTRS, intel_overlay_attrs,
> > DRM_MASTER|DRM_CONTROL_ALLOW|DRM_UNLOCKED),
> > DRM_
On 05/11/2012 05:54 PM, Ben Widawsky wrote:
@@ -1800,6 +1800,7 @@ struct drm_ioctl_desc i915_ioctls[] = {
DRM_IOCTL_DEF_DRV(I915_OVERLAY_ATTRS, intel_overlay_attrs,
DRM_MASTER|DRM_CONTROL_ALLOW|DRM_UNLOCKED),
DRM_IOCTL_DEF_DRV(I915_SET_SPRITE_COLORKEY, intel_sprite_set_colorkey,
This helps implement GL_ARB_sync but stops short of allowing full blown
sync objects. Finally we can use the new timed seqno waiting function
to allow userspace to wait on a buffer object with a timeout. This
implements that interface.
The IOCTL will take as input a buffer object handle, and a tim