> -Original Message-
> From: Chris Wilson [mailto:ch...@chris-wilson.co.uk]
> Sent: Monday, November 14, 2011 5:07 PM
> To: Zhigang Gong; intel-gfx@lists.freedesktop.org
> Subject: RE: [Intel-gfx] [PATCH 2/3] glamor: turn on glamor.
>
> On Mon, 14 Nov 2011 13:01:36
mailto:ch...@chris-wilson.co.uk]
> > > > Sent: Friday, November 11, 2011 5:12 PM
> > > > To: Zhigang Gong; intel-gfx@lists.freedesktop.org
> > > > Subject: Re: [Intel-gfx] [PATCH 2/3] glamor: turn on glamor.
> > > >
> > > > On Fri, 11 Nov 2011 1
Subject: Re: [Intel-gfx] [PATCH 2/3] glamor: turn on glamor.
On Fri, Nov 11, 2011 at 06:31, Zhigang Gong
wrote:
@@ -1109,7 +1127,8 @@ static void I830FreeScreen(int scrnIndex, int flags)
{
ScrnInfoPtr scrn = xf86Screens[scrnIndex];
intel_screen_private *intel
> -Original Message-
> From: Chris Wilson [mailto:ch...@chris-wilson.co.uk]
> Sent: Friday, November 11, 2011 9:13 PM
> To: Zhigang Gong; intel-gfx@lists.freedesktop.org
> Subject: RE: [Intel-gfx] [PATCH 2/3] glamor: turn on glamor.
>
> On Fri, 11 Nov 2011 18:52:11
On Fri, 11 Nov 2011 18:52:11 +0800, "Zhigang Gong"
wrote:
>
>
> > -Original Message-
> > From: Chris Wilson [mailto:ch...@chris-wilson.co.uk]
> > Sent: Friday, November 11, 2011 5:12 PM
> > To: Zhigang Gong; intel-gfx@lists.freedesktop.org
On Fri, Nov 11, 2011 at 06:31, Zhigang Gong wrote:
> @@ -1109,7 +1127,8 @@ static void I830FreeScreen(int scrnIndex, int flags)
> {
>ScrnInfoPtr scrn = xf86Screens[scrnIndex];
>intel_screen_private *intel = intel_get_screen_private(scrn);
> -
> +#ifdef GLAMOR
> +#endif
>
Empty #i
> -Original Message-
> From: Chris Wilson [mailto:ch...@chris-wilson.co.uk]
> Sent: Friday, November 11, 2011 5:12 PM
> To: Zhigang Gong; intel-gfx@lists.freedesktop.org
> Subject: Re: [Intel-gfx] [PATCH 2/3] glamor: turn on glamor.
>
> On Fri, 11 Nov 2011 16:31:2
On Fri, 11 Nov 2011 16:31:20 +0800, Zhigang Gong
wrote:
> @@ -965,6 +969,9 @@ void intel_uxa_block_handler(intel_screen_private *intel)
>* framebuffer until significantly later.
>*/
> intel_flush_rendering(intel);
> +#ifdef GLAMOR
> + intel_glamor_block_handler(intel);
>
Add glamor's initialization to the uxa's control path.
At preInit stage, it creates and initialize EGL display
context for glamor. At the screenInit stage, it initialize
glamor's internal data structures and shaders.
And this commit enables textured pixmap also. Each pixmap
which has a valid BO ca