On Fri, 23 Mar 2012 20:02:05 +, Chris Wilson
wrote:
> On Fri, 23 Mar 2012 20:18:37 +0100, Daniel Vetter wrote:
> > Mea culpa, but I agree that it's better to reap this instead of letting it
> > languish even longer as some dead code. For the patch itself, this does
> > way too much. Imo the
On Fri, 23 Mar 2012 20:18:37 +0100, Daniel Vetter wrote:
> On Thu, Mar 22, 2012 at 03:10:01PM +, Chris Wilson wrote:
> > I have failed to find a way to make this work without random GPU deaths,
> > so remove the ability to pipeline a fence update using the GPU. In the
> > process, we can refac
On Thu, Mar 22, 2012 at 03:10:01PM +, Chris Wilson wrote:
> I have failed to find a way to make this work without random GPU deaths,
> so remove the ability to pipeline a fence update using the GPU. In the
> process, we can refactor the code to improve the error handling and
> avoid unnecessary
I have failed to find a way to make this work without random GPU deaths,
so remove the ability to pipeline a fence update using the GPU. In the
process, we can refactor the code to improve the error handling and
avoid unnecessary modifications to our VMA if we do not need to update
the fence regist