On 12/12/2013 03:28 PM, Ben Widawsky wrote:
> WaVSRefCountFullforceMissDisable and
> WaDSRefCountFullforceMissDisable
>
> VS is a carry-over from HSW, and DS is likely not used by anyone yet.
You're correct that no one uses DS; we don't support GL 4.0's
tessellation shaders yet.
I was about to c
On Fri, Dec 13, 2013 at 11:09:58AM +, Damien Lespiau wrote:
> On Thu, Dec 12, 2013 at 03:28:04PM -0800, Ben Widawsky wrote:
> > WaVSRefCountFullforceMissDisable and
> > WaDSRefCountFullforceMissDisable
> >
> > VS is a carry-over from HSW, and DS is likely not used by anyone yet.
> >
> > Cc: K
On Thu, Dec 12, 2013 at 03:28:04PM -0800, Ben Widawsky wrote:
> WaVSRefCountFullforceMissDisable and
> WaDSRefCountFullforceMissDisable
>
> VS is a carry-over from HSW, and DS is likely not used by anyone yet.
>
> Cc: Kenneth Graunke
> Signed-off-by: Ben Widawsky
Reviewed-by: Damien Lespiau
WaVSRefCountFullforceMissDisable and
WaDSRefCountFullforceMissDisable
VS is a carry-over from HSW, and DS is likely not used by anyone yet.
Cc: Kenneth Graunke
Signed-off-by: Ben Widawsky
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drivers/gpu/drm/i915/i915_reg.h | 1 +
drivers/gpu/drm/i915/intel_pm.c | 11 ---
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