Chris Wilson writes:
> Limit deboosting and boosting to keep ourselves at the extremes
> when in the respective power modes (i.e. slowly decrease frequencies
> while in the HIGH_POWER zone and slowly increase frequencies while
> in the LOW_POWER zone). On idle, we will hit the timeout and drop
>
Quoting Lyude Paul (2019-02-19 21:00:08)
> Should this maybe be CC'd for stable for v4.20? If so I've already got a
> working port of this patch that I can send to you (I've been running it on my
> laptop for a while now, seems to work fine)
I wouldn't say no (I am still wondering if we can do bet
Should this maybe be CC'd for stable for v4.20? If so I've already got a
working port of this patch that I can send to you (I've been running it on my
laptop for a while now, seems to work fine)
On Tue, 2019-02-19 at 12:22 +, Chris Wilson wrote:
> Limit deboosting and boosting to keep ourselve
Limit deboosting and boosting to keep ourselves at the extremes
when in the respective power modes (i.e. slowly decrease frequencies
while in the HIGH_POWER zone and slowly increase frequencies while
in the LOW_POWER zone). On idle, we will hit the timeout and drop
to the next level quickly, and co