On Fri, Sep 11, 2020 at 09:03:36PM +0300, Jani Nikula wrote:
> On Thu, 06 Feb 2020, Ville Syrjala wrote:
> > From: Ville Syrjälä
> >
> > Even if we're not doing downscaling we should account for
> > some of the extra dotclock limitations for g4x+ sprites. In
> > particular we must never exceed th
On Thu, 06 Feb 2020, Ville Syrjala wrote:
> From: Ville Syrjälä
>
> Even if we're not doing downscaling we should account for
> some of the extra dotclock limitations for g4x+ sprites. In
> particular we must never exceed the 90% rule, and with RGB
> that limits actually drops to 80%.
>
> So inst
From: Ville Syrjälä
Even if we're not doing downscaling we should account for
some of the extra dotclock limitations for g4x+ sprites. In
particular we must never exceed the 90% rule, and with RGB
that limits actually drops to 80%.
So instead of bailing out when upscaling let's clamp the
scaling