On 2/1/2018 3:58 PM, Belgaumkar, Vinay wrote:
On 1/15/2018 2:38 AM, Tvrtko Ursulin wrote:
On 11/01/2018 19:17, Daniele Ceraolo Spurio wrote:
On 10/01/18 02:12, Chris Wilson wrote:
Quoting Paulo Zanoni (2018-01-09 23:23:17)
From: Tvrtko Ursulin
Since it is not possible to mask individ
On 1/15/2018 2:38 AM, Tvrtko Ursulin wrote:
On 11/01/2018 19:17, Daniele Ceraolo Spurio wrote:
On 10/01/18 02:12, Chris Wilson wrote:
Quoting Paulo Zanoni (2018-01-09 23:23:17)
From: Tvrtko Ursulin
Since it is not possible to mask individual engine instances
and they are all permanently
On 11/01/2018 19:17, Daniele Ceraolo Spurio wrote:
On 10/01/18 02:12, Chris Wilson wrote:
Quoting Paulo Zanoni (2018-01-09 23:23:17)
From: Tvrtko Ursulin
Since it is not possible to mask individual engine instances
and they are all permanently unmasked we do not need to do
anything for eng
On 10/01/18 02:12, Chris Wilson wrote:
Quoting Paulo Zanoni (2018-01-09 23:23:17)
From: Tvrtko Ursulin
Since it is not possible to mask individual engine instances
and they are all permanently unmasked we do not need to do
anything for engine interrupt management.
This scares me as we will
Quoting Paulo Zanoni (2018-01-09 23:23:17)
> From: Tvrtko Ursulin
>
> Since it is not possible to mask individual engine instances
> and they are all permanently unmasked we do not need to do
> anything for engine interrupt management.
This scares me as we will more than double our interrupt gen
From: Tvrtko Ursulin
Since it is not possible to mask individual engine instances
and they are all permanently unmasked we do not need to do
anything for engine interrupt management.
v2: Rebase.
v3: Remove gen 11 extra check in logical_render_ring_init.
v4: Rebase fixes.
v5: Rebase/refactor.
v6: