Quoting Chris Wilson (2019-10-11 15:22:17)
> Quoting Tvrtko Ursulin (2019-10-11 14:55:00)
> >
> > On 10/10/2019 08:14, Chris Wilson wrote:
> > > + if (engine)
> > > + active |= engine->mask;
> > > +
> > > + dma_fence_put(fence);
> > > + }
> > > +
> >
Quoting Tvrtko Ursulin (2019-10-11 14:55:00)
>
> On 10/10/2019 08:14, Chris Wilson wrote:
> > Normally, we rely on our hangcheck to prevent persistent batches from
> > hogging the GPU. However, if the user disables hangcheck, this mechanism
> > breaks down. Despite our insistence that this is unsa
On 10/10/2019 08:14, Chris Wilson wrote:
Normally, we rely on our hangcheck to prevent persistent batches from
hogging the GPU. However, if the user disables hangcheck, this mechanism
breaks down. Despite our insistence that this is unsafe, the users are
equally insistent that they want to use e
Normally, we rely on our hangcheck to prevent persistent batches from
hogging the GPU. However, if the user disables hangcheck, this mechanism
breaks down. Despite our insistence that this is unsafe, the users are
equally insistent that they want to use endless batches and will disable
the hangchec