Reduce the 3 relocation patches down to the single path that accommodates
all. The primary motivation for this is to guard the relocations with a
natural fence (derived from the i915_request used to write the
relocation from the GPU).
The tradeoff in using async gpu relocations is that it increase
Reduce the 3 relocation patches down to the single path that accommodates
all. The primary motivation for this is to guard the relocations with a
natural fence (derived from the i915_request used to write the
relocation from the GPU).
The tradeoff in using async gpu relocations is that it increase