On Tue, May 07, 2013 at 09:51:16AM -0700, Ben Widawsky wrote:
> On Tue, May 07, 2013 at 02:54:06PM +0100, Damien Lespiau wrote:
> > On Sat, Apr 27, 2013 at 05:59:12PM -0700, Ben Widawsky wrote:
> > > Semaphores are tied very closely to the rings in the GPU. Trivial patch
> > > adds comments to the
On Tue, May 07, 2013 at 02:54:06PM +0100, Damien Lespiau wrote:
> On Sat, Apr 27, 2013 at 05:59:12PM -0700, Ben Widawsky wrote:
> > Semaphores are tied very closely to the rings in the GPU. Trivial patch
> > adds comments to the existing code so that when we add new rings we can
> > include comment
On Sat, Apr 27, 2013 at 05:59:12PM -0700, Ben Widawsky wrote:
> Semaphores are tied very closely to the rings in the GPU. Trivial patch
> adds comments to the existing code so that when we add new rings we can
> include comments there as well. It also helps distinguish the ring to
> semaphore mailb
Semaphores are tied very closely to the rings in the GPU. Trivial patch
adds comments to the existing code so that when we add new rings we can
include comments there as well. It also helps distinguish the ring to
semaphore mailbox interactions by using the ringname in the semaphore
data structures
On Tue, 06 Nov 2012, Ben Widawsky wrote:
> Semaphores are tied very closely to the rings in the GPU. Trivial patch
> adds comments to the existing code so that when we add new rings we can
> include comments there as well. It also helps distinguish the ring to
> semaphore mailbox interactions by u
Semaphores are tied very closely to the rings in the GPU. Trivial patch
adds comments to the existing code so that when we add new rings we can
include comments there as well. It also helps distinguish the ring to
semaphore mailbox interactions by using the ringname in the semaphore
data structures