On Wed, Jun 18, 2014 at 05:14:49PM +0530, sonika.jin...@intel.com wrote:
> From: Sonika Jindal
>
> Enables 180 degree rotation for sprite and primary planes.
> Updated the primary plane rotation support as per the new universal plane
> design.
>
> Most of these patches were already reviewed in i
On Wed, Jun 18, 2014 at 05:27:41PM +0530, Jindal, Sonika wrote:
>
>
> On 6/18/2014 5:22 PM, Daniel Vetter wrote:
> >On Wed, Jun 18, 2014 at 05:14:49PM +0530, sonika.jin...@intel.com wrote:
> >>From: Sonika Jindal
> >>
> >>Enables 180 degree rotation for sprite and primary planes.
> >>Updated the
On 6/18/2014 5:22 PM, Daniel Vetter wrote:
On Wed, Jun 18, 2014 at 05:14:49PM +0530, sonika.jin...@intel.com wrote:
From: Sonika Jindal
Enables 180 degree rotation for sprite and primary planes.
Updated the primary plane rotation support as per the new universal plane
design.
Most of these
On Wed, Jun 18, 2014 at 05:14:49PM +0530, sonika.jin...@intel.com wrote:
> From: Sonika Jindal
>
> Enables 180 degree rotation for sprite and primary planes.
> Updated the primary plane rotation support as per the new universal plane
> design.
>
> Most of these patches were already reviewed in i
From: Sonika Jindal
Enables 180 degree rotation for sprite and primary planes.
Updated the primary plane rotation support as per the new universal plane
design.
Most of these patches were already reviewed in intel-gfx in February 2014 thats
why there is version history in few of them.
Testcase: