[Intel-gfx] [PATCH 0/6] Rendering Specific HW Workarounds for VLV

2014-03-24 Thread sourab . gupta
From: Sourab Gupta This patch series adds rendering specific HW workarounds for VLV platform. These patches leads to stable behavior on VLV, especially when playing 3D Apps, benchmarks. This patch series consolidates the earlier patch set in a clean thread and adds the in-patch changelogs which

Re: [Intel-gfx] [PATCH 0/6] Rendering Specific HW Workarounds for VLV

2014-03-24 Thread Gupta, Sourab
On Mon, 2014-03-24 at 09:35 +, Daniel Vetter wrote: > On Mon, Mar 24, 2014 at 12:19:18PM +0530, sourab.gu...@intel.com wrote: > > From: Sourab Gupta > > > > This patch series adds rendering specific HW workarounds for VLV platform. > > These patches leads to stable behavior on VLV, especially

Re: [Intel-gfx] [PATCH 0/6] Rendering Specific HW Workarounds for VLV

2014-03-24 Thread Daniel Vetter
On Mon, Mar 24, 2014 at 12:19:18PM +0530, sourab.gu...@intel.com wrote: > From: Sourab Gupta > > This patch series adds rendering specific HW workarounds for VLV platform. > These patches leads to stable behavior on VLV, especially > when playing 3D Apps, benchmarks. > > Though, the patch set wa

[Intel-gfx] [PATCH 0/6] Rendering Specific HW Workarounds for VLV

2014-03-23 Thread sourab . gupta
From: Sourab Gupta This patch series adds rendering specific HW workarounds for VLV platform. These patches leads to stable behavior on VLV, especially when playing 3D Apps, benchmarks. Though, the patch set was submitter earlier, this new patch set is initiating a clean thread. We have addresse

[Intel-gfx] [PATCH 0/6] Rendering specific Hw workarounds for VLV

2014-01-21 Thread akash . goel
From: Akash Goel The following patches leads to stable behavior on VLV, especially when playing 3D Apps, benchmarks. Akash Goel (6): drm/i915/vlv: Added a rendering specific Hw WA 'WaTlbInvalidateStoreDataBefore' drm/i915/vlv: Added a rendering specific Hw WA 'WaReadAfterWriteHazard'