Workarounds for BDW are applied using LRIs during render ring initialization.
Only those WA registers that are part of register state are initialized
in this fn, remaining are still in its current place init_clock_gating() which
are not affected by a gpu reset. I can send another patch where they c
Workarounds for BDW are applied using LRIs during render ring initialization.
Only those WA registers that are part of register state are initialized
in this fn, remaining are still in its current place init_clock_gating() which
are not affected by a gpu reset. I can send another patch where they c
Workarounds for BDW are applied using LRIs during render ring initialization.
Only those WA registers that are part of register state are initialized
in this fn, remaining are still in its current place init_clock_gating() which
are not affected by a gpu reset. I can send another patch where they c