On Thu, Dec 18, 2014 at 02:43:45PM -0800, Bob Paauwe wrote:
> On Thu, 18 Dec 2014 21:31:43 +0100
> Daniel Vetter wrote:
>
> > On Thu, Dec 18, 2014 at 09:50:27AM -0800, Bob Paauwe wrote:
> > > +
> > > + /* Set the tiled buffer to all 0xff's */
> > > + memset(bo_tiled->virtual, 0xff, bo_tiled->size
On Thu, 18 Dec 2014 21:31:43 +0100
Daniel Vetter wrote:
> On Thu, Dec 18, 2014 at 09:50:27AM -0800, Bob Paauwe wrote:
> > When a tiled bo is allocated such that the actual size of the bo is
> > larger than the region covered by the tiles. For example allocating
> > a Y-tiled bo that is 1920 x 10
On Thu, Dec 18, 2014 at 09:50:27AM -0800, Bob Paauwe wrote:
> When a tiled bo is allocated such that the actual size of the bo is
> larger than the region covered by the tiles. For example allocating
> a Y-tiled bo that is 1920 x 1088 (15 x 34 tiles) results in a bo
> that is 0x20 bytes instea
When a tiled bo is allocated such that the actual size of the bo is
larger than the region covered by the tiles. For example allocating
a Y-tiled bo that is 1920 x 1088 (15 x 34 tiles) results in a bo
that is 0x20 bytes instead of the 0x1FE000 bytes covered by the
tiles. The fence needs to cov