[Intel-gfx] [PATCH] drm/i915: add support for Z-order of planes

2014-03-21 Thread yu . dai
From: "Yu(Alex) Dai" Add "zorder" property to crtc to control Z-order of sprite and primary planes. The plane tag is packed into the 64 bits value in the order of from bottom (lower bits) to top (higher bits). Four bits are used for each plane tag. It can support up to 16 planes. The alpha chann

Re: [Intel-gfx] [PATCH] drm/i915: add support for Z-order of planes.

2014-03-03 Thread Yu Dai
On 14-02-28 11:28 AM, Matt Roper wrote: On Fri, Feb 28, 2014 at 06:03:11PM +0200, Ville Syrjälä wrote: On Thu, Feb 27, 2014 at 03:44:04PM -0800, Matt Roper wrote: On Thu, Feb 27, 2014 at 02:36:06PM -0800, Yu Dai wrote: On 14-02-25 04:19 PM, Matt Roper wrote: On Thu, Feb 20, 2014 at 04:11:14

Re: [Intel-gfx] [PATCH] drm/i915: add support for Z-order of planes.

2014-02-28 Thread Matt Roper
On Fri, Feb 28, 2014 at 06:03:11PM +0200, Ville Syrjälä wrote: > On Thu, Feb 27, 2014 at 03:44:04PM -0800, Matt Roper wrote: > > On Thu, Feb 27, 2014 at 02:36:06PM -0800, Yu Dai wrote: > > > On 14-02-25 04:19 PM, Matt Roper wrote: > > > > > > >On Thu, Feb 20, 2014 at 04:11:14PM -0800, yu@intel

Re: [Intel-gfx] [PATCH] drm/i915: add support for Z-order of planes.

2014-02-28 Thread Matt Roper
On Thu, Feb 27, 2014 at 02:36:06PM -0800, Yu Dai wrote: > On 14-02-25 04:19 PM, Matt Roper wrote: > > >On Thu, Feb 20, 2014 at 04:11:14PM -0800, yu@intel.com wrote: > >>From: "Yu(Alex) Dai" > >> > >>Add "zorder" property to crtc to control Z-order of sprite and > >>primary planes. The alpha c

Re: [Intel-gfx] [PATCH] drm/i915: add support for Z-order of planes.

2014-02-25 Thread Matt Roper
On Thu, Feb 20, 2014 at 04:11:14PM -0800, yu@intel.com wrote: > From: "Yu(Alex) Dai" > > Add "zorder" property to crtc to control Z-order of sprite and > primary planes. The alpha channel of the planes can be enabled > or disabled during Z-order change. > > Signed-off-by: Yu(Alex) Dai It s

[Intel-gfx] [PATCH] drm/i915: add support for Z-order of planes.

2014-02-20 Thread yu . dai
From: "Yu(Alex) Dai" Add "zorder" property to crtc to control Z-order of sprite and primary planes. The alpha channel of the planes can be enabled or disabled during Z-order change. Signed-off-by: Yu(Alex) Dai --- drivers/gpu/drm/i915/i915_drv.h | 1 + drivers/gpu/drm/i915/i915_reg.h