From: "Yu(Alex) Dai"
Add "zorder" property to crtc to control Z-order of sprite and
primary planes. The plane tag is packed into the 64 bits value
in the order of from bottom (lower bits) to top (higher bits).
Four bits are used for each plane tag. It can support up to 16
planes.
The alpha chann
On 14-02-28 11:28 AM, Matt Roper wrote:
On Fri, Feb 28, 2014 at 06:03:11PM +0200, Ville Syrjälä wrote:
On Thu, Feb 27, 2014 at 03:44:04PM -0800, Matt Roper wrote:
On Thu, Feb 27, 2014 at 02:36:06PM -0800, Yu Dai wrote:
On 14-02-25 04:19 PM, Matt Roper wrote:
On Thu, Feb 20, 2014 at 04:11:14
On Fri, Feb 28, 2014 at 06:03:11PM +0200, Ville Syrjälä wrote:
> On Thu, Feb 27, 2014 at 03:44:04PM -0800, Matt Roper wrote:
> > On Thu, Feb 27, 2014 at 02:36:06PM -0800, Yu Dai wrote:
> > > On 14-02-25 04:19 PM, Matt Roper wrote:
> > >
> > > >On Thu, Feb 20, 2014 at 04:11:14PM -0800, yu@intel
On Thu, Feb 27, 2014 at 02:36:06PM -0800, Yu Dai wrote:
> On 14-02-25 04:19 PM, Matt Roper wrote:
>
> >On Thu, Feb 20, 2014 at 04:11:14PM -0800, yu@intel.com wrote:
> >>From: "Yu(Alex) Dai"
> >>
> >>Add "zorder" property to crtc to control Z-order of sprite and
> >>primary planes. The alpha c
On Thu, Feb 20, 2014 at 04:11:14PM -0800, yu@intel.com wrote:
> From: "Yu(Alex) Dai"
>
> Add "zorder" property to crtc to control Z-order of sprite and
> primary planes. The alpha channel of the planes can be enabled
> or disabled during Z-order change.
>
> Signed-off-by: Yu(Alex) Dai
It s
From: "Yu(Alex) Dai"
Add "zorder" property to crtc to control Z-order of sprite and
primary planes. The alpha channel of the planes can be enabled
or disabled during Z-order change.
Signed-off-by: Yu(Alex) Dai
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drivers/gpu/drm/i915/i915_drv.h | 1 +
drivers/gpu/drm/i915/i915_reg.h