On Sat, Sep 01, 2012 at 07:44:17PM -0700, Arjan van de Ven wrote:
> On 9/1/2012 6:36 PM, Ben Widawsky wrote:
>
> > It depends on what you're trying to measure. I think this patch is quite
> > useful but I think I'll make you defend your patch now since you're the
> > maintainer and you took
> >
On Sat, Sep 01, 2012 at 06:36:32PM -0700, Ben Widawsky wrote:
> On 2012-09-01 12:14, Daniel Vetter wrote:
> >On Sat, Sep 1, 2012 at 8:35 PM, Ben Widawsky
> >wrote:
> >>On 2012-09-01 11:28, Arjan van de Ven wrote:
> >>>
> >>>On 9/1/2012 11:26 AM, Ben Widawsky wrote:
>
> On 2012-08-30 04:26
On Sat, 01 Sep 2012 18:16:52 -0700, Ben Widawsky wrote:
> On 2012-09-01 12:22, Chris Wilson wrote:
> > On Sat, 01 Sep 2012 11:35:13 -0700, Ben Widawsky
> > wrote:
> >> I have no problem with Daniel's patch. It's just a matter of cutting
> >> through some scheduler BS of "when the GPU wants to ch
On 2012-09-01 20:06, Arjan van de Ven wrote:
On 9/1/2012 8:05 PM, Ben Widawsky wrote:
, from a single trace event you should know the current frequency
and the previous frequency.
but if you're doing a heavy game or whatever... you may stay at the
highest all the time,
and I get no information.
On 2012-09-01 19:44, Arjan van de Ven wrote:
On 9/1/2012 6:36 PM, Ben Widawsky wrote:
It depends on what you're trying to measure. I think this patch is
quite useful but I think I'll make you defend your patch now since
you're the maintainer and you took
your own patch and you're shooting down
On 2012-09-01 12:14, Daniel Vetter wrote:
On Sat, Sep 1, 2012 at 8:35 PM, Ben Widawsky
wrote:
On 2012-09-01 11:28, Arjan van de Ven wrote:
On 9/1/2012 11:26 AM, Ben Widawsky wrote:
On 2012-08-30 04:26, Daniel Vetter wrote:
We've had and still have too many issues where the gpu turbot
doe
On 2012-09-01 12:22, Chris Wilson wrote:
On Sat, 01 Sep 2012 11:35:13 -0700, Ben Widawsky
wrote:
I have no problem with Daniel's patch. It's just a matter of cutting
through some scheduler BS of "when the GPU wants to change
frequency"
vs. "when we actually change the GPU frequency." I think
On Sat, 01 Sep 2012 11:35:13 -0700, Ben Widawsky wrote:
> I have no problem with Daniel's patch. It's just a matter of cutting
> through some scheduler BS of "when the GPU wants to change frequency"
> vs. "when we actually change the GPU frequency." I think *both* are
> interesting.
We already
On Sat, Sep 1, 2012 at 8:35 PM, Ben Widawsky wrote:
> On 2012-09-01 11:28, Arjan van de Ven wrote:
>>
>> On 9/1/2012 11:26 AM, Ben Widawsky wrote:
>>>
>>> On 2012-08-30 04:26, Daniel Vetter wrote:
We've had and still have too many issues where the gpu turbot doesn't
quite to what it
On 2012-09-01 11:28, Arjan van de Ven wrote:
On 9/1/2012 11:26 AM, Ben Widawsky wrote:
On 2012-08-30 04:26, Daniel Vetter wrote:
We've had and still have too many issues where the gpu turbot
doesn't
quite to what it's supposed to do (or what we want it to do).
Adding a tracepoint to track whe
On 2012-08-30 04:26, Daniel Vetter wrote:
We've had and still have too many issues where the gpu turbot doesn't
quite to what it's supposed to do (or what we want it to do).
Adding a tracepoint to track when the desired gpu frequence changes
should help a lot in characterizing and understanding
On Thu, Aug 30, 2012 at 02:34:11PM +0100, Chris Wilson wrote:
> On Thu, 30 Aug 2012 13:26:48 +0200, Daniel Vetter
> wrote:
> > We've had and still have too many issues where the gpu turbot doesn't
> > quite to what it's supposed to do (or what we want it to do).
> >
> > Adding a tracepoint to tr
Am Donnerstag, den 30.08.2012, 13:26 +0200 schrieb Daniel Vetter:
> We've had and still have too many issues where the gpu turbot doesn't
s,turbot,turbo,
> quite to what it's supposed to do (or what we want it to do).
s,to,do,
> Adding a tracepoint to track when the desired gpu frequence change
On Thu, 30 Aug 2012 13:26:48 +0200, Daniel Vetter
wrote:
> We've had and still have too many issues where the gpu turbot doesn't
> quite to what it's supposed to do (or what we want it to do).
>
> Adding a tracepoint to track when the desired gpu frequence changes
> should help a lot in characte
We've had and still have too many issues where the gpu turbot doesn't
quite to what it's supposed to do (or what we want it to do).
Adding a tracepoint to track when the desired gpu frequence changes
should help a lot in characterizing and understanding problematic
workloads.
Also, this should be
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