On Mon, Dec 05, 2016 at 04:55:47PM -0800, Matt Turner wrote:
> On Sat, Dec 3, 2016 at 1:52 AM, Jani Nikula
> wrote:
> > On Sat, 03 Dec 2016, Matt Turner wrote:
> >> From these instructions, users assume that /sys/class/drm/card0/error
> >> contains all the information a developer needs to diagno
On Sat, Dec 3, 2016 at 1:52 AM, Jani Nikula wrote:
> On Sat, 03 Dec 2016, Matt Turner wrote:
>> From these instructions, users assume that /sys/class/drm/card0/error
>> contains all the information a developer needs to diagnose and fix a GPU
>> hang.
>>
>> In fact it doesn't, and we have no tools
On Sat, 03 Dec 2016, Matt Turner wrote:
> From these instructions, users assume that /sys/class/drm/card0/error
> contains all the information a developer needs to diagnose and fix a GPU
> hang.
>
> In fact it doesn't, and we have no tools for solving them (other than
> stabbing in the dark). Most
On Fri, Dec 02, 2016 at 05:03:05PM -0800, Matt Turner wrote:
> From these instructions, users assume that /sys/class/drm/card0/error
> contains all the information a developer needs to diagnose and fix a GPU
> hang.
>
> In fact it doesn't, and we have no tools for solving them (other than
> stabbi
On Fri, Dec 2, 2016 at 5:03 PM, Matt Turner wrote:
> From these instructions, users assume that /sys/class/drm/card0/error
> contains all the information a developer needs to diagnose and fix a GPU
> hang.
>
> In fact it doesn't, and we have no tools for solving them (other than
> stabbing in the
From these instructions, users assume that /sys/class/drm/card0/error
contains all the information a developer needs to diagnose and fix a GPU
hang.
In fact it doesn't, and we have no tools for solving them (other than
stabbing in the dark). Most of the time the error state itself isn't
even usefu