On Fri, Jan 08, 2016 at 04:54:19PM +0200, Mika Kuoppala wrote:
> Chris Wilson writes:
>
> > On Tue, Dec 01, 2015 at 05:56:12PM +0200, Mika Kuoppala wrote:
> >> If head seems stuck and engine in question is rcs,
> >> inspect subunit state transitions from undone to done,
> >> before deciding that
Chris Wilson writes:
> On Tue, Dec 01, 2015 at 05:56:12PM +0200, Mika Kuoppala wrote:
>> If head seems stuck and engine in question is rcs,
>> inspect subunit state transitions from undone to done,
>> before deciding that this really is a hang instead of limited
>> progress. Only account the tran
Chris Wilson writes:
> On Tue, Dec 01, 2015 at 05:56:12PM +0200, Mika Kuoppala wrote:
>> If head seems stuck and engine in question is rcs,
>> inspect subunit state transitions from undone to done,
>> before deciding that this really is a hang instead of limited
>> progress. Only account the tran
On Tue, Dec 01, 2015 at 05:56:12PM +0200, Mika Kuoppala wrote:
> If head seems stuck and engine in question is rcs,
> inspect subunit state transitions from undone to done,
> before deciding that this really is a hang instead of limited
> progress. Only account the transitions of subunits from
> un
If head seems stuck and engine in question is rcs,
inspect subunit state transitions from undone to done,
before deciding that this really is a hang instead of limited
progress. Only account the transitions of subunits from
undone to done once, to prevent unstable subunit states
to keep us falsely
Mika Kuoppala writes:
> If head seems stuck and engine in question is rcs,
> inspect subunit state transitions before deciding that
> this really is a hang instead of limited progress.
>
One thing to add into this description is that
now as we always have one extra hangcheck step even
in true st
On 01/12/2015 12:17, Mika Kuoppala wrote:
If head seems stuck and engine in question is rcs,
inspect subunit state transitions before deciding that
this really is a hang instead of limited progress.
References: https://bugs.freedesktop.org/show_bug.cgi?id=93029
Cc: Chris Wilson
Cc: Dave Gordon
On Tue, Dec 01, 2015 at 02:17:25PM +0200, Mika Kuoppala wrote:
> If head seems stuck and engine in question is rcs,
> inspect subunit state transitions before deciding that
> this really is a hang instead of limited progress.
>
> References: https://bugs.freedesktop.org/show_bug.cgi?id=93029
> Cc:
If head seems stuck and engine in question is rcs,
inspect subunit state transitions before deciding that
this really is a hang instead of limited progress.
References: https://bugs.freedesktop.org/show_bug.cgi?id=93029
Cc: Chris Wilson
Cc: Dave Gordon
Cc: Daniel Vetter
Signed-off-by: Mika Kuop