Quoting Joonas Lahtinen (2018-06-18 10:03:24)
> Quoting Chris Wilson (2018-06-15 22:06:05)
> > From: Kenneth Graunke
> >
> > The SF and clipper units mishandle the provoking vertex in some cases,
> > which can cause misrendering with shaders that use flat shaded inputs.
> >
> > There are chicken
Quoting Chris Wilson (2018-06-15 22:06:05)
> From: Kenneth Graunke
>
> The SF and clipper units mishandle the provoking vertex in some cases,
> which can cause misrendering with shaders that use flat shaded inputs.
>
> There are chicken bits in 3D_CHICKEN3 (for SF) and FF_SLICE_CHICKEN
> (for th
On Friday, June 15, 2018 12:06:05 PM PDT Chris Wilson wrote:
> From: Kenneth Graunke
>
> The SF and clipper units mishandle the provoking vertex in some cases,
> which can cause misrendering with shaders that use flat shaded inputs.
>
> There are chicken bits in 3D_CHICKEN3 (for SF) and FF_SLICE
From: Kenneth Graunke
The SF and clipper units mishandle the provoking vertex in some cases,
which can cause misrendering with shaders that use flat shaded inputs.
There are chicken bits in 3D_CHICKEN3 (for SF) and FF_SLICE_CHICKEN
(for the clipper) that work around the issue. These registers a
Quoting Kenneth Graunke (2018-06-14 22:53:28)
> The SF and clipper units mishandle the provoking vertex in some cases,
> which can cause misrendering with shaders that use flat shaded inputs.
>
> There are chicken bits in 3D_CHICKEN3 (for SF) and FF_SLICE_CHICKEN
> (for the clipper) that work arou
The SF and clipper units mishandle the provoking vertex in some cases,
which can cause misrendering with shaders that use flat shaded inputs.
There are chicken bits in 3D_CHICKEN3 (for SF) and FF_SLICE_CHICKEN
(for the clipper) that work around the issue. These registers are
unfortunately not par