Re: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-07-01 Thread Ville Syrjälä
On Mon, Jul 01, 2013 at 10:56:06AM +0530, Vijay Purushothaman wrote: > On 6/28/2013 7:54 PM, Ville Syrjälä wrote: > > On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote: > >> Since the sprite planes are using synchronized MMIO based flip, no need > >> to wait for vblank. Removing t

Re: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-06-30 Thread Vijay Purushothaman
On 6/28/2013 9:35 PM, Chris Wilson wrote: On Fri, Jun 28, 2013 at 05:24:50PM +0300, Ville Syrjälä wrote: On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote: Since the sprite planes are using synchronized MMIO based flip, no need to wait for vblank. Removing this wait allows us

Re: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-06-30 Thread Vijay Purushothaman
On 6/28/2013 7:54 PM, Ville Syrjälä wrote: On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote: Since the sprite planes are using synchronized MMIO based flip, no need to wait for vblank. Removing this wait allows us to get a nice performance boost to both 3D & media workloads ba

Re: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-06-28 Thread Chris Wilson
On Fri, Jun 28, 2013 at 05:24:50PM +0300, Ville Syrjälä wrote: > On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote: > > Since the sprite planes are using synchronized MMIO based flip, no need > > to wait for vblank. Removing this wait allows us to get a nice > > performance boost

Re: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-06-28 Thread Ville Syrjälä
On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote: > Since the sprite planes are using synchronized MMIO based flip, no need > to wait for vblank. Removing this wait allows us to get a nice > performance boost to both 3D & media workloads based on sprite (~60 fps > from ~20 fps)

Re: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-06-28 Thread Kumar, Shobhit
; Subject: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane > flips > > Since the sprite planes are using synchronized MMIO based flip, no need to > wait for vblank. Removing this wait allows us to get a nice performance boost > to both 3D & media wo

[Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane flips

2013-06-28 Thread Vijay Purushothaman
Since the sprite planes are using synchronized MMIO based flip, no need to wait for vblank. Removing this wait allows us to get a nice performance boost to both 3D & media workloads based on sprite (~60 fps from ~20 fps) Signed-off-by: Vijay Purushothaman Signed-off-by: Gary Smith --- drivers/g