On Mon, Jul 01, 2013 at 10:56:06AM +0530, Vijay Purushothaman wrote:
> On 6/28/2013 7:54 PM, Ville Syrjälä wrote:
> > On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote:
> >> Since the sprite planes are using synchronized MMIO based flip, no need
> >> to wait for vblank. Removing t
On 6/28/2013 9:35 PM, Chris Wilson wrote:
On Fri, Jun 28, 2013 at 05:24:50PM +0300, Ville Syrjälä wrote:
On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote:
Since the sprite planes are using synchronized MMIO based flip, no need
to wait for vblank. Removing this wait allows us
On 6/28/2013 7:54 PM, Ville Syrjälä wrote:
On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote:
Since the sprite planes are using synchronized MMIO based flip, no need
to wait for vblank. Removing this wait allows us to get a nice
performance boost to both 3D & media workloads ba
On Fri, Jun 28, 2013 at 05:24:50PM +0300, Ville Syrjälä wrote:
> On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote:
> > Since the sprite planes are using synchronized MMIO based flip, no need
> > to wait for vblank. Removing this wait allows us to get a nice
> > performance boost
On Fri, Jun 28, 2013 at 07:45:31PM +0530, Vijay Purushothaman wrote:
> Since the sprite planes are using synchronized MMIO based flip, no need
> to wait for vblank. Removing this wait allows us to get a nice
> performance boost to both 3D & media workloads based on sprite (~60 fps
> from ~20 fps)
; Subject: [Intel-gfx] [PATCH] drm/i915: Don't wait for vblank for sprite plane
> flips
>
> Since the sprite planes are using synchronized MMIO based flip, no need to
> wait for vblank. Removing this wait allows us to get a nice performance boost
> to both 3D & media wo
Since the sprite planes are using synchronized MMIO based flip, no need
to wait for vblank. Removing this wait allows us to get a nice
performance boost to both 3D & media workloads based on sprite (~60 fps
from ~20 fps)
Signed-off-by: Vijay Purushothaman
Signed-off-by: Gary Smith
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drivers/g