Hi,
Am Donnerstag, 26. August 2010, um 08:41:13 schrieb Andre Müller:
> On 08/26/10 01:52, Tobias Doerffel wrote:
> > The function intel_overlay_print_error_state() is called from within
> > i915_error_state() in i915_debufs.c which is only built if
> > CONFIG_DEBUG_FS
is superfluous in this case. Therefore
only build it if CONFIG_DEBUG_FS is set.
Signed-off-by: Tobias Doerffel
---
drivers/gpu/drm/i915/intel_overlay.c |2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/drivers/gpu/drm/i915/intel_overlay.c
b/drivers/gpu/drm/i915
The function intel_overlay_print_error_state() is called from within
i915_error_state() in i915_debufs.c which is only built if
CONFIG_DEBUG_FS is set. When building without this option, seq_printf()
is not declared in intel_overlay.c and the file fails to compile.
Furthermore the whole function is
Hi,
Am Dienstag, 4. Mai 2010, um 03:24:56 schrieb Eric Anholt:
> Your note about glyphs is interesting, and may be useful. Right now we
> tile any texture that comes our way. If the app is generating many tiny
> textures for glyphs, the tiling may increase the pitch by up to a factor
> of 8. Yo
Hi,
I have serious problems with running UltraStar Deluxe (a free OpenGL-based
karaoke program) on an Intel graphic card (945GME). When starting the program,
the system starts to use more than 1,5 GB of RAM for (I guess) GEM stuff. I
can't blame the program as it's running fine with both swrast (
Hi,
Am Freitag, 23. April 2010, um 17:17:38 schrieb Adam Jackson:
> Disclaimer: I haven't tested this extensively, it just seems logical, and I
> really hate to see us lose FBC on gen3 since that's the family being used
> in low-wattage devices. Wider testing would be greatly appreciated.
Works r