On Mon, May 26, 2014 at 7:26 PM, Daniel Vetter wrote:
> On Thu, May 22, 2014 at 05:48:06PM +0300, ville.syrj...@linux.intel.com wrote:
>> From: Ville Syrjälä
>>
>> Because of the upcoming vblank interrupt driven watermark update
>> mechanism we will have use for vblank interrupts during plane
>>
On Mon, May 19, 2014 at 4:19 PM, Ville Syrjälä
wrote:
> On Mon, May 19, 2014 at 04:08:09PM +0530, Arun Murthy wrote:
>> > Add a mechanism by which we can evade the leading edge of vblank. This
>> > guarantees that no two sprite register writes will straddle on either
>>
Add a mechanism by which we can evade the leading edge of vblank. This
guarantees that no two sprite register writes will straddle on either
side of the vblank start, and that means all the writes will be latched
together in one atomic operation.
Here only one sprite update followed by the primar
> Add a mechanism by which we can evade the leading edge of vblank. This
> guarantees that no two sprite register writes will straddle on either
> side of the vblank start, and that means all the writes will be latched
> together in one atomic operation.
Here only one sprite update followed by th