On Fri, 27 Jul 2012 07:17:36 +0200
Daniel Vetter wrote:
> On Thu, Jul 26, 2012 at 04:48:43PM -0700, Ben Widawsky wrote:
> > The IVB simulator really doesn't like a TLB invalidate with no
> > post-sync operation, in fact it blows up in an assertion failure.
> > The documentation states that we mus
On Fri, 27 Jul 2012 04:19:10 +
"Zhang, Xiong Y" wrote:
>
>Who will monitor this sysfs interface, 2D driver or 3D driver or other
> application ?
>Now, I don't find any user of this sysfs interface in 2D driver or 3D
> driver.
>
> thanks
The notification is meant to be received
On Fri, 27 Jul 2012 18:12:26 +0800, Zhigang Gong
wrote:
> On Fri, Jul 27, 2012 at 10:10:32AM +0100, Chris Wilson wrote:
> > On Fri, 27 Jul 2012 17:06:21 +0800, zhigang.g...@linux.intel.com wrote:
> > > - if (attachment == DRI2BufferFrontLeft)
> > > + if (attachment == DRI2BufferFr
On Fri, Jul 27, 2012 at 10:10:32AM +0100, Chris Wilson wrote:
> On Fri, 27 Jul 2012 17:06:21 +0800, zhigang.g...@linux.intel.com wrote:
> > - if (attachment == DRI2BufferFrontLeft)
> > + if (attachment == DRI2BufferFrontLeft && is_glamor_pixmap)
> is_glamor_pixmap is only true f
On Thu, Jul 26, 2012 at 10:18:01AM -0700, Eric Anholt wrote:
> Olivier Galibert writes:
>
> > In some cases the fragment shader view of the vue registers was out of
> > sync with the builder. This fixes it.
>
> s/builder/SF outputs/ ?
>
> I'd love to see the pre-gen6 code get rearranged so the
On Thu, Jul 26, 2012 at 10:22:26AM -0700, Eric Anholt wrote:
> I don't like seeing this data that should be referenced out of the
> program cache key being communicated through brw->.
What would you like it being communicated through?
OG.
___
Intel-gf
On Fri, 27 Jul 2012 17:06:21 +0800, zhigang.g...@linux.intel.com wrote:
> - if (attachment == DRI2BufferFrontLeft)
> + if (attachment == DRI2BufferFrontLeft && is_glamor_pixmap)
is_glamor_pixmap is only true for FrontLeft, mind resending with this
simplification?
Thanks,
-C
From: Zhigang Gong
The previous implementation is to create a new textured
pixmap based on the newly created pixmap's buffer object.
This is not efficient, as we already created it when we
call CreatePixmap. We can just exchange the underlying
texture/image buffers by calling intel_glamor_exchan
For the last 9 months, since 2.16.901, we have been shipping a driver that
does not work on IvyBridge GT1 systems (HD2500 graphics); we were telling
the GPU to use an invalid number of threads for the pixel shader and this
in turned caused the GPU to hang.
Also fixed since the last release just a