2011/12/8 Jesse Barnes
>
> I think the core support is ready now, but I'd like feedback on the
> color key ioctl. It would be good to have a way to disable it at
> runtime (w/o color keying enabled, the sprite will always sit on top of
> the primary), and potentially add alpha support at some poi
The operations when setting dpms on should be in the order opposite
of what's done when setting dpms off.
This is because of potentially conflicting effects:
~ drmModeConnectoSetProperty() enables/disables the backlight driver.
Some backlight drivers such as intel_backlight set the backlight to 0
On Wed, 07 Dec 2011 12:54:07 -0800
Eric Anholt wrote:
> On Wed, 7 Dec 2011 11:58:05 -0800, Jesse Barnes
> wrote:
> > On Wed, 7 Dec 2011 10:38:41 -0800
> > Jesse Barnes wrote:
> >
> > > On Wed, 07 Dec 2011 10:35:45 -0800
> > > Eric Anholt wrote:
> > >
> > > > On Sat, 22 Oct 2011 19:41:24 -07
On Wed, Dec 7, 2011 at 16:15, Jonas Jelten wrote:
> Hi!
>
> What about adding Minecraft to the officially tested games list for the
> released graphics package?
> It's one of the most played games on Linux i think, and a lot of users are
> experiencing graphical problems that don't occur in wind
On Wed, 7 Dec 2011 11:58:05 -0800, Jesse Barnes
wrote:
> On Wed, 7 Dec 2011 10:38:41 -0800
> Jesse Barnes wrote:
>
> > On Wed, 07 Dec 2011 10:35:45 -0800
> > Eric Anholt wrote:
> >
> > > On Sat, 22 Oct 2011 19:41:24 -0700, Ben Widawsky
> > > wrote:
> > > > The docs say this is required for
The video sprites support various video surface formats natively and can
handle scaling as well. So add support for them using the new DRM core
sprite support functions.
v2: use drm specific fourcc header and defines
v3: address Daniel's comments:
- don't take struct mutex around register acces
Add new ioctls for getting and setting the current destination color
key. This allows for simple overlay display control by matching a color
key value in the primary plane before blending the overlay on top.
v2: remove unnecessary mutex acquire/release around reg accesses
Signed-off-by: Jesse Ba
To save power when the sprite is full screen, we can disable the primary
plane on the same pipe. Track the sprite status and enable/disable the
primary opportunistically.
v2: remove primary plane enable/disable hooks; they're identical
Signed-off-by: Jesse Barnes
---
drivers/gpu/drm/i915/intel_
I think the core support is ready now, but I'd like feedback on the
color key ioctl. It would be good to have a way to disable it at
runtime (w/o color keying enabled, the sprite will always sit on top of
the primary), and potentially add alpha support at some point.
Would 0 as the color key work
On Fri, 18 Nov 2011 08:53:30 +0800
"Lan, Hai" wrote:
> > + /*
> > +* We can take a larger source and scale it down, but
> > +* only so much... 16x is the max on SNB.
> > +*/
> > + if (((src_w * src_h) / (crtc_w * crtc_h)) > intel_plane->max_downscale)
> > + return -EINV
On Wed, 7 Dec 2011 10:38:41 -0800
Jesse Barnes wrote:
> On Wed, 07 Dec 2011 10:35:45 -0800
> Eric Anholt wrote:
>
> > On Sat, 22 Oct 2011 19:41:24 -0700, Ben Widawsky wrote:
> > > The docs say this is required for Gen7, and since the bit was added for
> > > Gen6, we are also setting it there p
On Wed, 07 Dec 2011 10:35:45 -0800
Eric Anholt wrote:
> On Sat, 22 Oct 2011 19:41:24 -0700, Ben Widawsky wrote:
> > The docs say this is required for Gen7, and since the bit was added for
> > Gen6, we are also setting it there pit pf paranoia. Particularly as
> > Chris points out, if PIPE_CONTRO
On Sat, 22 Oct 2011 19:41:24 -0700, Ben Widawsky wrote:
> The docs say this is required for Gen7, and since the bit was added for
> Gen6, we are also setting it there pit pf paranoia. Particularly as
> Chris points out, if PIPE_CONTROL counts as a 3d state packet.
>
> This was found through doc i
Hi!
What about adding Minecraft to the officially tested games list for the
released graphics package?
It's one of the most played games on Linux i think, and a lot of users
are experiencing graphical problems that don't occur in windows or mac.
Two screenshots of my Minecraft graphics issue:
htt
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