Hi folks,
Glamor project was initiated by Eric at last year which is to implement a new
rendering acceleration engine by using OpenGL to handle all the 2D operations.
It is somehow very similar with UXA. The major difference is that we use texture
to hold pixmap if possible, and then use shaders
I was seeing a nasty 5 frame glitch every 10 seconds, caused by the
poll for connection on DVI attached by SDVO.
As my SDVO DVI supports hotplug detect interrupts, the fix is to
enable them, and hook them in to the various bits of driver
infrastructure so that they work reliably.
With lots of hel