Re: [hlds] [TF2] No Steam Logon

2009-12-29 Thread Saint K .
We had a few fishy l4d2 games yesterday were after the first map the entire server got kicked for no connection to steam. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Wednesday, December 30, 2

Re: [hlds] [TF2] No Steam Logon

2009-12-29 Thread Michael Krasnow
well im using a .bat file for server restarting, so it doesn't check the status of the game server (like if it is frozen) only checks the proccess, it becomes toatally unresponsive. tools like Server Checker auto restart the server when this happens (as to everyone it seems offline). Mike On Wed,

Re: [hlds] [TF2] No Steam Logon

2009-12-29 Thread Alexander King
Hasn't happened to me Sent Using My IPhone :) On 30 Dec 2009, at 04:24, Michael Krasnow wrote: > Just a question, has anyone's server been locking up, untill you hit > a key > in the console (not via rcon) > > and then the console spammed with name (No Steam Logon) for every > player on >

[hlds] [TF2] No Steam Logon

2009-12-29 Thread Michael Krasnow
Just a question, has anyone's server been locking up, untill you hit a key in the console (not via rcon) and then the console spammed with name (No Steam Logon) for every player on the server? and then end up with an empty server? It has happened to me several times with the last update, not bef

Re: [hlds] L4D2 Worldwide rank/Players served datasource.

2009-12-29 Thread msleeper
There is a SM plugin that gets this info for L4D, I'm sure it's not much different for L4D2. No idea if that plugin still works. On Tue, 2009-12-29 at 21:02 +1030, Josh Bost wrote: > Hi all, > > Just wondering where the data for worldwide rank/players served comes from. > I am aware this data i

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Kyle Sanderson
How did you manage to fix the flooding? Would you be willing to share the plugin that you/your community wrote? Kyle. On Tue, Dec 29, 2009 at 3:34 AM, Alistair Cockeram wrote: > See below; > > On Mon, Dec 28, 2009 at 06:36:31PM -0800, Kyle Sanderson wrote: > > *Joins the club* > > L 12/29/2009

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Kyle Sanderson
I've been trying to do this for more than 2 years and have brought it up on this list multiple times, if you know how, by all means write a SourcePawn script. Kyle. On Tue, Dec 29, 2009 at 3:26 AM, Jeff Sugar wrote: > Well, you could still set it to block an IP for _x_ minutes if it tries to >

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Alistair Cockeram
See below; On Mon, Dec 28, 2009 at 06:36:31PM -0800, Kyle Sanderson wrote: > *Joins the club* > L 12/29/2009 - 01:59:44: " S e r v e r D o w n i n 3 > <157><>" connected, address "69.29.20.21:27005" > L 12/29/2009 - 01:59:44: " S e r v e r D o w n i n 3 > <157><>" disconnected (reason "Connection

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Jeff Sugar
Well, you could still set it to block an IP for _x_ minutes if it tries to join more than _y_ connection attempts in _z_ seconds, yeah? On Tue, Dec 29, 2009 at 2:22 AM, Kyle Sanderson wrote: > If these are players on our ban list, this would indeed work. However from > reviewing my server logs

[hlds] L4D2 Worldwide rank/Players served datasource.

2009-12-29 Thread Josh Bost
Hi all, Just wondering where the data for worldwide rank/players served comes from. I am aware this data is not 100% reliable, but would still like to display it on the website for my community (I can extract the data from practically any source, so that is not too much of a problem) Cheers, Jo

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Kyle Sanderson
Jeff: If these are players on our ban list, this would indeed work. However from reviewing my server logs they don't even connect long enough for the server to resolve their steamid. They wouldn't even need to own the game and could use some pirated copy, a VAC banned account, anything really. ICS

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Kyle Sanderson
If these are players on our ban list, this would indeed work. However from reviewing my server logs they don't even connect long enough for the server to resolve their steamid. They wouldn't even need to own the game and could use some pirated copy, a VAC banned account, anything really. It's abso

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread ics
This "connect flood" in which steamid does not have even time to auth (sticks with Steam_id_pending), has been around atleast over 2 years. The good thing in it is, that usually at some point attackers steamid is revealed in the server log anyway. So once you ban that sucker's id, he can't do t

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Jeff Sugar
I originally sent this in the duplicate thread someone else made, thinking it was the main thread. I'll repost it here for ease: "There's a sourcemod plugin that blocks connects from a banned user via IP for a short while (5min i think?) after their first attempt. After the limit wears off, they c

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Jeff Sugar
There's a sourcemod plugin that blocks connects from a banned user via IP for a short while (5min i think?) after their first attempt. After the limit wears off, they can do so once more. No spam, no worries! :) I'm sure you could probably modify yit to also work on non-banned people who try connec

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Kyle Sanderson
So it's affecting multiple engines as well, interesting. Don't create a new topic everytime, reply to the previous mail instead. Kyle. On Tue, Dec 29, 2009 at 1:26 AM, Attaul N wrote: > > I am running TF2 servers. This is what I was told once I asked what exploit > he is using. > ( BOOM! Server

[hlds] Spam Connecting Crashing Server

2009-12-29 Thread Attaul N
I am running TF2 servers. This is what I was told once I asked what exploit he is using. ( BOOM! Server Crash: a.) I will not tell anyone what it is || BOOM! Server Crash: b.) If I tell you then you will prolly leak it out || BOOM! Server Crash: and c.) There are a few CS:S servers that have a

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Kyle Sanderson
I'm completely dumbfounded Attaul, this is exploit exists across platforms (Unless if you're on Linux as well). I'm running a CS:S Server, what about you? Kyle. On Mon, Dec 28, 2009 at 11:59 PM, Attaul N wrote: > > I got a msg earlier today from > http://steamcommunity.com/profiles/765611979611

Re: [hlds] TF2 - map doesn't change when time reaches 0:00

2009-12-29 Thread In Hyuk Seo
thanks a lot! 2009/12/29 Cc2iscooL > mp_match_end_at_timelimit 1 > > or > > mp_stalemate_enable 1 > > On Tue, Dec 29, 2009 at 2:12 AM, In Hyuk Seo > wrote: > > > It is 2 fort server, and the map doesn't change when time reaches 0:00. > > It goes overtime forever until the round is actually over

Re: [hlds] TF2 - map doesn't change when time reaches 0:00

2009-12-29 Thread Cc2iscooL
mp_match_end_at_timelimit 1 or mp_stalemate_enable 1 On Tue, Dec 29, 2009 at 2:12 AM, In Hyuk Seo wrote: > It is 2 fort server, and the map doesn't change when time reaches 0:00. > It goes overtime forever until the round is actually over, > so people have to get the intel for the round to end

[hlds] TF2 - map doesn't change when time reaches 0:00

2009-12-29 Thread In Hyuk Seo
It is 2 fort server, and the map doesn't change when time reaches 0:00. It goes overtime forever until the round is actually over, so people have to get the intel for the round to end and the map changes. Basically, unless if no one captures the flag to finish the round (3 times on our server) the

[hlds] Spam Connecting Crashing Server

2009-12-29 Thread Attaul N
I got a msg earlier today from http://steamcommunity.com/profiles/76561197961100939 who is crashing my servers as well. He asked me whos servers i wanted crashed tonight, when i told him no ones and that server admins work hard to keep everything working, I somehow offended him. Not sure how h