I'm developing a very simple parser to frontend to an existing C++ board game
(named "six").
I'm following the examples as best I can, but my attempts at syntax error
handling are failing.
The C examples show using yyerror and the examples compile and run okay.
But my C++ parser
won't compile b
s worth, I don't see any particular advantage in generating a
> C++ parser instead of a C parser, but that's just my opinion and I haven't
> kept up with developments with respect to this feature.
>
> Laurence Finston
>
> On Sun, 10 Aug 2008, kogorman wrote:
>
>
Laurence Finston wrote:
>
> On Mon, 11 Aug 2008, kogorman wrote:
>
>>
>> All this is true, but beside the point. What's missing is yyerrok, not
>> yyerror.
>
> This is what you wrote:
>
>> >> But my C++ parser
>> >>
s
Joel E. Denny-2 wrote:
>
> On Tue, 12 Aug 2008, Laurence Finston wrote:
>
>> On Mon, 11 Aug 2008, kogorman wrote:
>>
>> > Nope, I grep for yyerrok on all files in the directory, and see only
>> my own
>> > code and
>> > things directly g