Hi All,
I'm still busy compiling ActionScript 3.0, which, among
others, supports forward function calls:
function bar() {
foo("", 3)
}
function foo(s:String, i:int) {
}
In order to properly resolve these (and check for correct
arguments), I can currently think about three
I had this problem some years ago, when I was first using Bison. I had a
simple language, which I could handle in a single parser pass; this was
easy, and I could do everything in the Bison actions.
I then added some functionality, which was primarily forward-referencing
of externals (mainly f
Hi Evan,
thanks for the many tips!
On Tue, Jan 06, 2009 at 09:57:34AM +, Evan Lavelle
wrote:
> I had a lot of this, but I mainly put it in the C++ code called from the
> actions, where it was a trivial addition - if you're in the wrong pass,
> you just return.
Right now, I do a lot in t
Matthias Kramm ha scritto:
Hi All,
I'm still busy compiling ActionScript 3.0, which, among
others, supports forward function calls:
function bar() {
foo("", 3)
}
function foo(s:String, i:int) {
}
In order to properly resolve these (and check for correct
arguments), I ca
Matthias Kramm wrote:
I'll probably define myself some C macros so that I can at least
write something like
E = E '+' E {pass2only append($1);append($3);append(OP_ADD);}
.
But it would of course be more nifty if the default behaviour
"execute an action only if the pass is 2" could be placed