[Haskell-cafe] Dynamic collections of wires with netwire?

2013-04-22 Thread Kata
I'm using netwire to make a top-down shooter; the player can spawn projectiles by clicking, and projectiles will destroy themselves and whatever they hit on collisions. So the way I'm thinking of this is as a collection of wires, one for each projectile, that I can cast input events to; however,

Re: [Haskell-cafe] Int is broken [Was: Different answers on different machines]

2013-06-02 Thread Kata
On Sunday, June 2, 2013 at 5:02 PM, Tommy Thorn wrote: > On Jun 2, 2013, at 12:52 , Henry Laxen (mailto:nadine.and.he...@pobox.com)> wrote: > > > Yes, that was it. The dell was a 32 bit system, and the desktop a 64. I > > changed everything from Int to Integer, and now both agree. Thanks for the

Re: [Haskell-cafe] Netwire, keyboard events, and games

2013-02-16 Thread Kata Recurse
On Feb 16, 2013, at 18:14, "Ertugrul Söylemez" wrote: > Patrick Hurst wrote: > >> I'm using netwire to build a game; one of the things the player can do >> is move around using WASD. I want to use key *events* as the 'basis' >> of my wires, not the entire state vector of the keyboard so that, fo