I'm using netwire to make a top-down shooter; the player can spawn projectiles
by clicking, and projectiles will destroy themselves and whatever they hit on
collisions. So the way I'm thinking of this is as a collection of wires, one
for each projectile, that I can cast input events to; however,
On Sunday, June 2, 2013 at 5:02 PM, Tommy Thorn wrote:
> On Jun 2, 2013, at 12:52 , Henry Laxen (mailto:nadine.and.he...@pobox.com)> wrote:
>
> > Yes, that was it. The dell was a 32 bit system, and the desktop a 64. I
> > changed everything from Int to Integer, and now both agree. Thanks for the
On Feb 16, 2013, at 18:14, "Ertugrul Söylemez" wrote:
> Patrick Hurst wrote:
>
>> I'm using netwire to build a game; one of the things the player can do
>> is move around using WASD. I want to use key *events* as the 'basis'
>> of my wires, not the entire state vector of the keyboard so that, fo