Quoth Achim Schneider on Sun, Jun 01, 2008 at 04:09:10 +0200
> I would go for GL(U(T)), as it's as good for 2d primitives as SDL will
> ever be, has excellent cross-platform support and allows you to go 3d
> if you want to. There's also some very decent event handling.
You can use R as well. http:
"Ronald Guida" <[EMAIL PROTECTED]> wrote:
> So I have a choice: OpenGL, HGL, SDL, ObjectIO(?), or even straight
> X11/Win32 :/ Let me ask both ways:
>
> 2a. Which of these (or perhaps something else) is the simplest/easiest
> to get started with?
>
> 2b. Could someone please point me to some adv
I wrote:
> 1. In a Haskell program, if all I want to do is output an image, like
> a graph or chart, what is the simplest library to use?
Achim Schneider wrote:
> http://hackage.haskell.org/packages/archive/pkg-list.html#cat:Graphics
OK, Chart (the first package under Graphics) is obviously the a
"Ronald Guida" <[EMAIL PROTECTED]> wrote:
> Two questions:
>
> 1. In a Haskell program, if all I want to do is output an image, like
> a graph or chart, what is the simplest library to use?
>
> N.B. Simpler := easier to get minimal functionality. I really don't
> want to wade through a bunch of