Re: [Haskell-cafe] Browser Game Engine

2011-01-20 Thread Brandon S Allbery KF8NH
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/17/11 12:16 , Jeremy Shaw wrote: > The must be at least a million flash games, so clearly it can be used for > that. If you create a flash game, nobody gets excited. But if you create an > html5 based game, then people still get excited about that

Re: [Haskell-cafe] Browser Game Engine

2011-01-17 Thread Luke Palmer
On Sun, Jan 16, 2011 at 8:26 PM, Tom Hawkins wrote: > I want to create a simple browser game using Haskell.  It would be > nothing complicated: basic 2D graphics, limited sound, and minimal > network traffic. > > What is the recommended medium?  Flash or JavaScript+SVG? Unity3D is scriptable with

Re: [Haskell-cafe] Browser Game Engine

2011-01-17 Thread Jeremy Shaw
On Jan 16, 2011, at 9:26 PM, Tom Hawkins wrote: I want to create a simple browser game using Haskell. It would be nothing complicated: basic 2D graphics, limited sound, and minimal network traffic. What is the recommended medium? Flash or JavaScript+SVG? I think your options are: flash or

Re: [Haskell-cafe] Browser Game Engine

2011-01-16 Thread C K Kashyap
Hey Tom, > Any recommended Haskell libraries for the server-side logic or client > code generation? > > http://snapframework.com/ - snap framework looks promising for the server side logic. Regards, Kashyap ___ Haskell-Cafe mailing list Haskell-Cafe@ha

[Haskell-cafe] Browser Game Engine

2011-01-16 Thread Tom Hawkins
I want to create a simple browser game using Haskell. It would be nothing complicated: basic 2D graphics, limited sound, and minimal network traffic. What is the recommended medium? Flash or JavaScript+SVG? Any recommended Haskell libraries for the server-side logic or client code generation?