Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-03-08 Thread rusi
On Mar 8, 8:20 pm, Tom Hawkins wrote: > > I am curious -- how easy is it to use theoremquest for playing with > > equational theories? > > Let me turn the question around:  How easy is it to play with > equational theories in HOL Light?  Because this is the planed basis > for TheoremQuest. Dunno.

Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-03-08 Thread Tom Hawkins
> I am curious -- how easy is it to use theoremquest for playing with > equational theories? Let me turn the question around: How easy is it to play with equational theories in HOL Light? Because this is the planed basis for TheoremQuest. -Tom ___ Ha

Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-03-07 Thread rusi
On Feb 28, 7:59 pm, Tom Hawkins wrote: > I have been wanting to gain a better understanding of interactive > theorem proving for some time.  And I've often wondered: Can theorem > proving be made into a user-friendly game that could attract mass > appeal?  And if so, could a population of gamers

Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-03-03 Thread Henning Thielemann
Daniel Peebles schrieb: > Have you tried it? It's completely addictive (and takes up a big chunk > of my free time). +1 after completing some missions in PVS. :-) ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/li

Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-03-01 Thread Dominic Mulligan
On Mon, 2011-02-28 at 19:37 -0700, Luke Palmer wrote: > But what I miss when using these proof assistants, and what I have my > eyes on, is a way to Search ALL The Theorems. In current proof > assistants, developments are still distributed in "packages" -- and a > particular development might hav

Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-02-28 Thread Tom Hawkins
> But what I miss when using these proof assistants, and what I have my > eyes on, is a way to Search ALL The Theorems.  In current proof > assistants, developments are still distributed in "packages" -- and a > particular development might have already proved a very useful lemma > that wasn't the

Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-02-28 Thread Luke Palmer
On Mon, Feb 28, 2011 at 7:59 AM, Tom Hawkins wrote: > I have been wanting to gain a better understanding of interactive > theorem proving for some time.  And I've often wondered: Can theorem > proving be made into a user-friendly game that could attract mass > appeal? And if so, could a population

Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-02-28 Thread Christopher Done
On 28 February 2011 17:59, Jesper Louis Andersen < jesper.louis.ander...@gmail.com> wrote: > > Many "normal" puzzle games fit into the NP-complete class as well, so > it would look as if human beings like the challenge of trying to solve > hard problems. Theorem proving is simply yet another beast

Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-02-28 Thread Jesper Louis Andersen
On Mon, Feb 28, 2011 at 17:02, Colin Adams wrote: > > No I haven't. I'm not a mass-market gamer. I'm an ex-hard-core gamer. > I think that basically, it is the same psychological stuff that is going on in the brains of (puzzle) gamers and people who interactively proves theorems. It is like solvi

Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-02-28 Thread Tom Hawkins
> I find this fairly interesting. Once you're finished grappling with the > logical core, I wouldn't mind helping out with a web interface, time > permitting. I suspect attracting mass appeal, or getting users at all, is > helped massively by having a web interface. Thanks for your interest. Yes,

Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-02-28 Thread Colin Adams
No I haven't. I'm not a mass-market gamer. I'm an ex-hard-core gamer. On 28 February 2011 15:53, Daniel Peebles wrote: > Have you tried it? It's completely addictive (and takes up a big chunk of > my free time). I'm not sure it'll appeal to everyone, but I wouldn't dismiss > it off-hand like tha

Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-02-28 Thread Daniel Peebles
Have you tried it? It's completely addictive (and takes up a big chunk of my free time). I'm not sure it'll appeal to everyone, but I wouldn't dismiss it off-hand like that. On Mon, Feb 28, 2011 at 10:16 AM, Colin Adams wrote: > On 28 February 2011 14:59, Tom Hawkins wrote: > >> I have been wan

Re: [Haskell-cafe] ANN: theoremquest-0.0.0

2011-02-28 Thread Colin Adams
On 28 February 2011 14:59, Tom Hawkins wrote: > I have been wanting to gain a better understanding of interactive > theorem proving for some time. And I've often wondered: Can theorem > proving be made into a user-friendly game that could attract mass > appeal? > No. I'd wage money on it. --

[Haskell-cafe] ANN: theoremquest-0.0.0

2011-02-28 Thread Tom Hawkins
I have been wanting to gain a better understanding of interactive theorem proving for some time. And I've often wondered: Can theorem proving be made into a user-friendly game that could attract mass appeal? And if so, could a population of gamers collectively solve interesting and relevant mathe