Re: some contribution for examples/lua

2025-04-23 Thread Nicolas CARPi
On 23 Apr, Willy Tarreau wrote: > I'd rather use more > permissive ones like MIT, WTFPL or anything else so that anyone > can happily port them to their projects. May I suggest the Unlicense[0] for this purpose? It's basically a fuckless version of WTFPL ;) [0] https://choosealicense.com/license

Re: some contribution for examples/lua

2025-04-23 Thread Willy Tarreau
On Wed, Apr 23, 2025 at 05:42:19PM +0200, Nicolas CARPi wrote: > On 23 Apr, Willy Tarreau wrote: > > I'd rather use more > > permissive ones like MIT, WTFPL or anything else so that anyone > > can happily port them to their projects. > > May I suggest the Unlicense[0] for this purpose? It's basica

Re: some contribution for examples/lua

2025-04-23 Thread Baptiste
> > > - I'm seeing a FIXME in the code that seems to have been addressed since > I'm not getting the described problem. Based on your description I > guess > the problem you faced is that you did not reset the text attributes > before emitting a new line, but I could be wrong of cours

Re: some contribution for examples/lua

2025-04-23 Thread Willy Tarreau
On Wed, Apr 23, 2025 at 04:40:43PM +0200, William Lallemand wrote: > On Wed, Apr 23, 2025 at 04:31:41PM +0200, Willy Tarreau wrote: > > Subject: Re: some contribution for examples/lua > > Hi Baptiste, > > > > On Wed, Apr 23, 2025 at 01:44:09PM +0200, Baptiste wrote:

Re: some contribution for examples/lua

2025-04-23 Thread William Lallemand
On Wed, Apr 23, 2025 at 04:31:41PM +0200, Willy Tarreau wrote: > Subject: Re: some contribution for examples/lua > Hi Baptiste, > > On Wed, Apr 23, 2025 at 01:44:09PM +0200, Baptiste wrote: > > Hi, > > > > I'd like to make some contributions to examples/l

Re: some contribution for examples/lua

2025-04-23 Thread Willy Tarreau
Hi Baptiste, On Wed, Apr 23, 2025 at 01:44:09PM +0200, Baptiste wrote: > Hi, > > I'd like to make some contributions to examples/lua: > 1. update notice message in games.cfg to report trisdemo game name > 2. quick fix for trisdemo to avoid "blinking" effect > 3. an "invaders" game where we have t