On 23 Apr, Willy Tarreau wrote:
> I'd rather use more
> permissive ones like MIT, WTFPL or anything else so that anyone
> can happily port them to their projects.
May I suggest the Unlicense[0] for this purpose? It's basically a
fuckless version of WTFPL ;)
[0] https://choosealicense.com/license
On Wed, Apr 23, 2025 at 05:42:19PM +0200, Nicolas CARPi wrote:
> On 23 Apr, Willy Tarreau wrote:
> > I'd rather use more
> > permissive ones like MIT, WTFPL or anything else so that anyone
> > can happily port them to their projects.
>
> May I suggest the Unlicense[0] for this purpose? It's basica
>
>
> - I'm seeing a FIXME in the code that seems to have been addressed since
> I'm not getting the described problem. Based on your description I
> guess
> the problem you faced is that you did not reset the text attributes
> before emitting a new line, but I could be wrong of cours
On Wed, Apr 23, 2025 at 04:40:43PM +0200, William Lallemand wrote:
> On Wed, Apr 23, 2025 at 04:31:41PM +0200, Willy Tarreau wrote:
> > Subject: Re: some contribution for examples/lua
> > Hi Baptiste,
> >
> > On Wed, Apr 23, 2025 at 01:44:09PM +0200, Baptiste wrote:
On Wed, Apr 23, 2025 at 04:31:41PM +0200, Willy Tarreau wrote:
> Subject: Re: some contribution for examples/lua
> Hi Baptiste,
>
> On Wed, Apr 23, 2025 at 01:44:09PM +0200, Baptiste wrote:
> > Hi,
> >
> > I'd like to make some contributions to examples/l
Hi Baptiste,
On Wed, Apr 23, 2025 at 01:44:09PM +0200, Baptiste wrote:
> Hi,
>
> I'd like to make some contributions to examples/lua:
> 1. update notice message in games.cfg to report trisdemo game name
> 2. quick fix for trisdemo to avoid "blinking" effect
> 3. an "invaders" game where we have t
6 matches
Mail list logo