Hi,
I'm trying to upgrade to elm-compiler 0.19.1. With the attached patch,
it fails with the following error:
Configuring elm-0.19.1...
Setup.hs: Encountered missing dependencies:
time >=1.9.1
I think that time is part of GHC. I removed the version requirement for
time, but then it failed
Hi Rovanion,
Am Donnerstag, den 31.12.2020, 16:37 +0100 schrieb Rovanion Luckey:
> [...]
>
> > Use git-fetch instead and don't recurse into submodules. You will
> > likely encounter some errors, because it doesn't seem as though
> > nomacs
> > expects you to have its inputs properly packages.
Happy end of the forever year, everyone
One thing I know that I have run into, and have heard so many times over
from those on Windows is how unstable or much of a hassle it can be to get
games to work. In the last few weeks, I spent ~20 hours just to this
hassle myself. Having everything includ
Hi Matthew,
I’m not 100% sure how guix handles the ghc “boot” libraries but I think time is
installed alongside ghc. Doing guix environment --pure --ad-hoc ghc -- ghc-pkg
list gets me time-1.9.3. So I do think the version bounds should be satisfied
without any other dependency. Mind s
Josh Marshall writes:
> Happy end of the forever year, everyone
>
> One thing I know that I have run into, and have heard so many times over
> from those on Windows is how unstable or much of a hassle it can be to get
> games to work. In the last few weeks, I spent ~20 hours just to this
> hass
On Thu, Dec 31, 2020 at 01:09:06PM -0500, Josh Marshall wrote:
> One thing I know that I have run into, and have heard so many times over
> from those on Windows is how unstable or much of a hassle it can be to get
> games to work. In the last few weeks, I spent ~20 hours just to this
> hassle mys
So a separate channel would work for non-free software? I know the stuff
is fundamentally gross. I'd still like to have a better way to get out of
an ecosystem that is basically entirely all non-free software and a
transition to fully free becomes possible.
On Thu, Dec 31, 2020 at 1:56 PM Leo Fa
Hi Josh,
I'm replying off-list, because this subject has been discussed s
many times without reaching a different conclusion, and because I worry
about starting a flamewar on the mailing list.
On Thu, Dec 31, 2020 at 02:12:16PM -0500, Josh Marshall wrote:
> So a separate channel would work fo
On Thu, Dec 31, 2020 at 02:12:16PM -0500, Josh Marshall wrote:
> So a separate channel would work for non-free software? I know the stuff
> is fundamentally gross. I'd still like to have a better way to get out of
> an ecosystem that is basically entirely all non-free software and a
> transition
OK, thanks everyone. I've got my next steps. Sorry if this subject has
been repetitive.
On Thu, Dec 31, 2020 at 2:55 PM Leo Famulari wrote:
> On Thu, Dec 31, 2020 at 02:12:16PM -0500, Josh Marshall wrote:
> > So a separate channel would work for non-free software? I know the stuff
> > is fund
I don't know in depth how Proton works internally, but I think it
includes non free DLLs, including DRM support, to improve compatibility
with Windows games. If my understanding is correct, shipping Proton and
games that depend on it as part of Guix would be a tacit endorsement of
proprietary softw
An expanded user-base brings with it an expanded developer-base.
On Thu, Dec 31, 2020 at 3:50 PM Ryan Prior wrote:
> I don't know in depth how Proton works internally, but I think it includes
> non free DLLs, including DRM support, to improve compatibility with Windows
> games. If my understandi
On Thu, Dec 31, 2020 at 02:53:24PM -0500, Leo Famulari wrote:
> Hi Josh,
>
> I'm replying off-list, because this subject has been discussed s
> many times without reaching a different conclusion, and because I worry
> about starting a flamewar on the mailing list.
Oops, I forgot to remove the
Hi Leo and thank you for your comments.
The nomacs package should probably go to gnu/packages/image-
> viewers.scm.
>
Yup.
> Use git-fetch instead and don't recurse into submodules. You will
> likely encounter some errors, because it doesn't seem as though nomacs
> expects you to have its input
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