Packaging elm-compiler 0.19.1

2020-12-31 Thread Matthew Kraai
Hi, I'm trying to upgrade to elm-compiler 0.19.1.  With the attached patch, it fails with the following error: Configuring elm-0.19.1... Setup.hs: Encountered missing dependencies: time >=1.9.1 I think that time is part of GHC.  I removed the version requirement for time, but then it failed

Re: [RFC] Package of Nomacs

2020-12-31 Thread Leo Prikler
Hi Rovanion, Am Donnerstag, den 31.12.2020, 16:37 +0100 schrieb Rovanion Luckey: > [...] > > > Use git-fetch instead and don't recurse into submodules. You will > > likely encounter some errors, because it doesn't seem as though > > nomacs > > expects you to have its inputs properly packages.

How would packaging Steam-proton games be received?

2020-12-31 Thread Josh Marshall
Happy end of the forever year, everyone One thing I know that I have run into, and have heard so many times over from those on Windows is how unstable or much of a hassle it can be to get games to work. In the last few weeks, I spent ~20 hours just to this hassle myself. Having everything includ

Re: Packaging elm-compiler 0.19.1

2020-12-31 Thread John Soo
Hi Matthew, I’m not 100% sure how guix handles the ghc “boot” libraries but I think time is installed alongside ghc. Doing guix environment --pure --ad-hoc ghc -- ghc-pkg list gets me time-1.9.3. So I do think the version bounds should be satisfied without any other dependency. Mind s

Re: How would packaging Steam-proton games be received?

2020-12-31 Thread Christopher Baines
Josh Marshall writes: > Happy end of the forever year, everyone > > One thing I know that I have run into, and have heard so many times over > from those on Windows is how unstable or much of a hassle it can be to get > games to work. In the last few weeks, I spent ~20 hours just to this > hass

Re: How would packaging Steam-proton games be received?

2020-12-31 Thread Leo Famulari
On Thu, Dec 31, 2020 at 01:09:06PM -0500, Josh Marshall wrote: > One thing I know that I have run into, and have heard so many times over > from those on Windows is how unstable or much of a hassle it can be to get > games to work. In the last few weeks, I spent ~20 hours just to this > hassle mys

Re: How would packaging Steam-proton games be received?

2020-12-31 Thread Josh Marshall
So a separate channel would work for non-free software? I know the stuff is fundamentally gross. I'd still like to have a better way to get out of an ecosystem that is basically entirely all non-free software and a transition to fully free becomes possible. On Thu, Dec 31, 2020 at 1:56 PM Leo Fa

Re: How would packaging Steam-proton games be received?

2020-12-31 Thread Leo Famulari
Hi Josh, I'm replying off-list, because this subject has been discussed s many times without reaching a different conclusion, and because I worry about starting a flamewar on the mailing list. On Thu, Dec 31, 2020 at 02:12:16PM -0500, Josh Marshall wrote: > So a separate channel would work fo

Re: How would packaging Steam-proton games be received?

2020-12-31 Thread Leo Famulari
On Thu, Dec 31, 2020 at 02:12:16PM -0500, Josh Marshall wrote: > So a separate channel would work for non-free software? I know the stuff > is fundamentally gross. I'd still like to have a better way to get out of > an ecosystem that is basically entirely all non-free software and a > transition

Re: How would packaging Steam-proton games be received?

2020-12-31 Thread Josh Marshall
OK, thanks everyone. I've got my next steps. Sorry if this subject has been repetitive. On Thu, Dec 31, 2020 at 2:55 PM Leo Famulari wrote: > On Thu, Dec 31, 2020 at 02:12:16PM -0500, Josh Marshall wrote: > > So a separate channel would work for non-free software? I know the stuff > > is fund

Re: How would packaging Steam-proton games be received?

2020-12-31 Thread Ryan Prior
I don't know in depth how Proton works internally, but I think it includes non free DLLs, including DRM support, to improve compatibility with Windows games. If my understanding is correct, shipping Proton and games that depend on it as part of Guix would be a tacit endorsement of proprietary softw

Re: How would packaging Steam-proton games be received?

2020-12-31 Thread Josh Marshall
An expanded user-base brings with it an expanded developer-base. On Thu, Dec 31, 2020 at 3:50 PM Ryan Prior wrote: > I don't know in depth how Proton works internally, but I think it includes > non free DLLs, including DRM support, to improve compatibility with Windows > games. If my understandi

Re: How would packaging Steam-proton games be received?

2020-12-31 Thread Leo Famulari
On Thu, Dec 31, 2020 at 02:53:24PM -0500, Leo Famulari wrote: > Hi Josh, > > I'm replying off-list, because this subject has been discussed s > many times without reaching a different conclusion, and because I worry > about starting a flamewar on the mailing list. Oops, I forgot to remove the

Re: [RFC] Package of Nomacs

2020-12-31 Thread Rovanion Luckey
Hi Leo and thank you for your comments. The nomacs package should probably go to gnu/packages/image- > viewers.scm. > Yup. > Use git-fetch instead and don't recurse into submodules. You will > likely encounter some errors, because it doesn't seem as though nomacs > expects you to have its input