Am Freitag, dem 24.11.2023 um 19:54 +0100 schrieb Denis 'GNUtoo'
Carikli:
> Hi again,
>
> On Tue, 20 Jun 2023 06:30:26 +0200
> Liliana Marie Prikler wrote:
> > If in some one to five years we still find no practical way of
> > using
> > ScummVM with only
Hi again,
On Tue, 20 Jun 2023 06:30:26 +0200
Liliana Marie Prikler wrote:
> If in some one to five years we still find no practical way of using
> ScummVM with only free software, that might be a reason to remove it
> then.
With lot of help from anthk_ #hyperbola I finally found a prac
move the games
> > which obviously violate the FSDG (that is all the games currently
> > depending on ScummVM as far as I know)
>
> I totally agree with this simple and pragmatic solution, but the FSDG
> violation is not that games are distributed with a non-free license
> (IMH
t is all the games currently depending
> on ScummVM as far as I know)
I totally agree with this simple and pragmatic solution, but the FSDG
violation is not that games are distributed with a non-free license
(IMHO the license of some or all games have the same legal effect of the
SIL Open Font Lice
usly violate the FSDG (that is all the games currently depending
> on ScummVM as far as I know), but keep ScummVM for now to allow folks
> to experiment. If in some one to five years we still find no
> practical way of using ScummVM with only free software, that might be
> a reason to r
On Tue, Jun 20, 2023 at 06:30:26AM +0200, Liliana Marie Prikler wrote:
> Am Sonntag, dem 18.06.2023 um 21:07 +0200 schrieb Denis 'GNUtoo'
> Carikli:
> > [...]
> > > Didn't you say that a hello world for scummvm exists?
> > I don't know. There
Am Sonntag, dem 18.06.2023 um 21:07 +0200 schrieb Denis 'GNUtoo'
Carikli:
> [...]
> > Didn't you say that a hello world for scummvm exists?
> I don't know. There is a template for AGI games but the license is
> strange too, and it also requires some software to b
ment reformatted to fit into a mail)
Thanks a lot. That means that we could easily patch ScummVM to ignore
checksums and at least fix this specific issue. It probably needs to be
done for each game engine we care about though.
> > > Even if no such toolchain exists for ScummVM, you need Scu
Am Freitag, dem 16.06.2023 um 17:41 +0200 schrieb Denis 'GNUtoo'
Carikli:
> On Thu, 15 Jun 2023 19:34:32 +0200
> Liliana Marie Prikler wrote:
> > I don't think we need to be that harsh on ScummVM itself, it being
> > a virtual machine.
> >
> > Co
On Thu, 15 Jun 2023 19:34:32 +0200
Liliana Marie Prikler wrote:
> I don't think we need to be that harsh on ScummVM itself, it being a
> virtual machine.
>
> Compare it to Wine: the tools to create Windows binaries with free
> software only are limited (albeit existin
Am Donnerstag, dem 15.06.2023 um 18:30 +0200 schrieb Denis 'GNUtoo'
Carikli:
> Also if:
> - There are no free programs for ScummVM (a hello world under
> a free license would could count as a free program) (we don't know
> if it's the case or not)
> -
e looked a bit more in depth
about Drascula and the other games mentioned and here's what I found
below.
Drascula:
-
The file used by ScummVM is Packet.001.
Apparently it's an ARJ archive:
> $ file Packet.001
> Packet.001: ARJ archive data, v7, slash-switched, created 11 de
In a strange coincidence (I mean, I assume they don't troll our lists...?), I
just got a friendly reply to assure me we've not been forgot.
Kind regards,
T G-R
Sent on the go. Excuse or enjoy my brevity.
I got an auto-reply with a ticket number from the FSF, but no answer yet.
I was aware of and unimpressed by Debian's rationalisations on the matter.
Still, this isn't as clear-cut as (say) the Realtek drivers, so IMO we can
afford to wait as long as is needed.
Kind regards,
T G-R
Sent on the
same
terms as the license of the original software.»
3. considering game data, all people are equals – from original author
to users – because the tool set for modifying these game data does not
exist anymore
Therefore, drascula is part of the ’main’ Debian archive, scummvm too.
I
so on—released under such a verbatim-distribution license. This
kind of data can be part of a free system distribution, even though
its license does not qualify as free, because it is non-functional."
SCUMMVM, among other things, interprets the bytecode of the games (see: VM).
A long t
considering game data, all people are equals – from original author
to users – because the tool set for modifying these game data does not
exist anymore
Therefore, drascula is part of the ’main’ Debian archive, scummvm too.
Tobias wrote [3]:
Either the inclusion of [a subset of] Drascula
es that are installed as-is.
>> >
>> > Given the above, I think we ought not distribute them. Note that
>> > this is not a statement on SCUMMVM itself, but only the packages
>> > built with it.
>> >
>> > WDYT?
>>
>> For the
should be in
> > Guix.
> >
> > 1. Their license explicitly prohibits selling of the games
> > themselves and may thus be qualified as non-free.
> > 2. The "sources" consist of binaries that are installed as-is.
> >
> > Given the above, I think
ified as non-free.
> 2. The "sources" consist of binaries that are installed as-is.
>
> Given the above, I think we ought not distribute them. Note that this
> is not a statement on SCUMMVM itself, but only the packages built with
> it.
>
> WDYT?
For the record, I
I thought I remembered that "Beneath a Steel Sky" was released by its
authors under GPLv2 to some applause back in the day. I remember that's
why I installed and played it...
It's mentioned here at least:
https://en.wikipedia.org/wiki/Beneath_a_Steel_Sky#Freeware_release_and_Remastered_edition
Am Samstag, dem 06.08.2022 um 17:24 +0200 schrieb Maxime Devos:
> On 06-08-2022 06:59, Liliana Marie Prikler wrote:
>
> > 2. The "sources" consist of binaries that are installed as-is.
>
> The credits of ScummVM state that the source code is available for
On 06-08-2022 06:59, Liliana Marie Prikler wrote:
2. The "sources" consist of binaries that are installed as-is.
The credits of ScummVM state that the source code is available for
Drascula[0]
[0] https://docs.scummvm.org/en/latest/help/credits.html: Emilio de Paz
Aragón from
I've sent an e-mail to the FSF licencing department asking for
their guidance on the matter. I erred on the side of netiquette
caution and didn't CC this list.
Either the inclusion of [a subset of] Drascula in Trisquel[0] is a
similar oversight, or we're missing some legal subtlety.
I'm hop
Hi Liliana,
Liliana Marie Prikler 写道:
The packages
- drascula,
[…]
1. Their license explicitly prohibits selling of the games
themselves
and may thus be qualified as non-free.
Yep, it's pretty explicit, and I agree that it's an unreasonable
restriction that makes the software non-free.
installed as-is.
Given the above, I think we ought not distribute them. Note that this
is not a statement on SCUMMVM itself, but only the packages built with
it.
WDYT?
s lines).
>> Memory served me wrong, there's only stable and unstable engines. This is
>> from my current build log.
>> Now, last time I started scummvm was maybe over 10 years ago so I don't know
>> if anything of this
>> requires the original disks etc and if
#x27;s only stable and unstable engines. This is
> from my current build log.
> Now, last time I started scummvm was maybe over 10 years ago so I don't know
> if anything of this
> requires the original disks etc and if that is okay by GFSDGL. I have some
> backups of my origin
rent build log.
Now, last time I started scummvm was maybe over 10 years ago so I don't know if
anything of this
requires the original disks etc and if that is okay by GFSDGL. I have some
backups of my original
floppies, so I'll test ScummVM later today and see what works and how it works
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