Re: [PATCH] gnu: Add openttd-engine

2016-04-15 Thread Alex Kost
Albin (2016-04-14 12:51 +0300) wrote: > Thanks! Just one little thing: in the TODO, please change > "openttd-opensfx" to "openttd-openmsx". This will give the user free > GPLv2 licensed music (along with the graphics) and should make a good > out-of-the-box experience even without the non-free (

Re: [PATCH] gnu: Add openttd-engine

2016-04-14 Thread Albin
Thanks! Just one little thing: in the TODO, please change "openttd-opensfx" to "openttd-openmsx". This will give the user free GPLv2 licensed music (along with the graphics) and should make a good out-of-the-box experience even without the non-free (NC) opensfx sound effects that I guess we shoul

Re: [PATCH] gnu: Add openttd-engine

2016-04-14 Thread Alex Kost
Albin (2016-04-13 05:09 +0300) wrote: > Here is a new patch for OpenTTD. > > I have > > * changed the name to openttd-engine (so that we can later add game data > as companion packages), I'm going to make this 'openttd-engine' variable private and to add the following lines after it (I'm not sure

Re: [PATCH] gnu: Add openttd-engine

2016-04-14 Thread Alex Kost
Albin (2016-04-13 05:14 +0300) wrote: > I've also changed the download URL to the official one and the package > builds fine. I think this happened because you already had the source in the store, so it wasn't redownloaded from the official url (which would fail). FYI that downloading bug was fi

Re: [PATCH] gnu: Add openttd-engine

2016-04-12 Thread Albin
I've also changed the download URL to the official one and the package builds fine. Den 2016-04-13 kl. 04:09, skrev Albin: > Here is a new patch for OpenTTD. > > I have > > * changed the name to openttd-engine (so that we can later add game data > as companion packages), > * removed the "Unix"->