Albin (2016-04-14 12:51 +0300) wrote:
> Thanks! Just one little thing: in the TODO, please change
> "openttd-opensfx" to "openttd-openmsx". This will give the user free
> GPLv2 licensed music (along with the graphics) and should make a good
> out-of-the-box experience even without the non-free (
Thanks! Just one little thing: in the TODO, please change
"openttd-opensfx" to "openttd-openmsx". This will give the user free
GPLv2 licensed music (along with the graphics) and should make a good
out-of-the-box experience even without the non-free (NC) opensfx sound
effects that I guess we shoul
Albin (2016-04-13 05:09 +0300) wrote:
> Here is a new patch for OpenTTD.
>
> I have
>
> * changed the name to openttd-engine (so that we can later add game data
> as companion packages),
I'm going to make this 'openttd-engine' variable private and to add the
following lines after it (I'm not sure
Albin (2016-04-13 05:14 +0300) wrote:
> I've also changed the download URL to the official one and the package
> builds fine.
I think this happened because you already had the source in the store,
so it wasn't redownloaded from the official url (which would fail).
FYI that downloading bug was fi
I've also changed the download URL to the official one and the package
builds fine.
Den 2016-04-13 kl. 04:09, skrev Albin:
> Here is a new patch for OpenTTD.
>
> I have
>
> * changed the name to openttd-engine (so that we can later add game data
> as companion packages),
> * removed the "Unix"->