Leo Famulari writes:
> On Sat, Jun 18, 2016 at 11:17:40AM -0400, Kei Kebreau wrote:
>> * gnu/packages/games.scm (warzone2100): New variable.
>
> Looks good to me, as long as we're sure it needs both zip and unzip to
> build.
I'm sure. I added them both after it refused to build otherwise. Will
p
On Sat, Jun 18, 2016 at 11:17:40AM -0400, Kei Kebreau wrote:
> * gnu/packages/games.scm (warzone2100): New variable.
Looks good to me, as long as we're sure it needs both zip and unzip to
build.
h a friendly bug report to
> upstream :)
>
> If it can use qt-5, then it can take advantage of the modularization
> that Efraim has been working on.
It can't use qt-5 at the moment. Debian is still using the Qt4 script
library and Arch Linux uses a Qt5 compatibility layer of some sor
On Wed, Jun 15, 2016 at 09:39:36PM -0400, Kei Kebreau wrote:
> * gnu/packages/games.scm (warzone2100): New variable.
Cool, it's nice to see games like this continuing to be developed!
> +(inputs `(("fontconfig" ,fontconfig)
Can you double-check that all these inputs are needed at run-time wi
This is one of the games dependent on quesoglc!
From 24da9bb0a8b021d3be00a94bc11ef6a6cf2d26a0 Mon Sep 17 00:00:00 2001
From: Kei Kebreau
Date: Wed, 15 Jun 2016 20:33:00 -0400
Subject: [PATCH] gnu: Add warzone2100.
* gnu/packages/games.scm (warzone2100): New variable.
---
gnu/packages