Hi Paul ;)
> Thank you. I will also check through the transcripts and make any
> slight changes needed to make the narration more-natural-for-me to
> speak. I will be careful not to alter the timings or meanings.
Thank you. The transcripts have a timing as an idea, but speak
spontaneously, like
Hi Laura,
> I have realized that I have a typo and have to make a minor change in
> 04-packaging2, that will affect the audio and of course the
> transcript. Just wanted to let you know. Will push it ASAP.
Thank you. I will also check through the transcripts and make any
slight changes needed to
Thanks Tobias,
and also to you, Julien!
now mi package lints like a charm!
Tobias Geerinckx-Rice writes:
[...]
>> I copy/pasted and adapted the description from the project
>> homepage,
>> I'm using emacs and auto-fill mode on so it should have followed
>> the
>> rules in .dir-locals.el
>
>
On Sun, Mar 17, 2019 at 05:06:16PM +0100, Pjotr Prins wrote:
> Unfortunately the runtime of compiled software fails because the rpath is
> not updated either. So that requires adding in the RPATH explicitly on
> the ldc command line. When I set the RPATH the runtime is fine.
Reading up on the ld-
Huh,
Tobias Geerinckx-Rice wrote:
From the sane-backends change log:
“Note 3: The Linux USB3 workaround which was added in version
1.0.25 is now disabled by default. If you have difficulty
using
a scanner which previously worked, or intermittent scanner
availability, try setting the
Ricardo Wurmus writes:
> Pierre Neidhardt writes:
>> It's named "armagetronad". Shouldn't we name this
>> "armagetron-advanced"?
>
> Instead of renaming the packages (whose names follow our packaging
> guidelines) how about adding the full name of the games to the
> description?
That would not
swedebugia writes:
> Hi!
>
> I just went through Julie Marchants excellent list of libre games:
> https://onpon4.github.io/articles/libre-games.html
>
> There are so many! :)
>
I have packages for Adanaxis, Alex the Allegator 4, B.A.L.L.Z.,
Criticalmass and Dopewars. I'll clean them up and uploa
Giovanni Biscuolo wrote:
(description "Golang package for conveniently using named
read/write
locks. These appear to be especially useful for synchronizing
access to
session based information in web applications.
The common use case is to use the package level functions, which
u
Le 2019-03-18 15:34, Giovanni Biscuolo a écrit :
Hi Guix
I'm packaging go-github-com-burntsushi-locker, this is the package
definition:
[...]
(home-page "https://github.com/BurntSushi/locker";)
(synopsis "Manage named ReadWrite mutexes in Go")
(description "Golang package for
Hi Guix
I'm packaging go-github-com-burntsushi-locker, this is the package
definition:
--8<---cut here---start->8---
(define-public go-github-com-burntsushi-locker
(let ((commit "a6e239ea1c69bff1cfdb20c4b73dadf52f784b6a")
(revision "0"))
(package
Pierre Neidhardt writes:
> Ricardo Wurmus writes:
>
>> We have this. It’s called “btanks”.
>
> Shouldn't we name this "battle-tanks"?
>
>
>> I think this one is packaged: see the `crawl' and `crawl-tiles' packages.
>
> Shouldn't we name this "dungeon-crawl-stone-soup"?
>
>
>> > Armagetron Adv
Pierre Neidhardt writes:
> Dan Frumin writes:
>
>>> Shouldn't we name this "dungeon-crawl-stone-soup"?
>>>
>>
>> Possibly, but the official packages from crawl.develz.org are called `crawl'
>> and `crawl-tiles'.
>
> Maybe packagers use abbreviated names, often with underscores or simply
> no
On 18-03-19 08:25, Pierre Neidhardt wrote:
Ricardo Wurmus writes:
We have this. It’s called “btanks”.
Shouldn't we name this "battle-tanks"?
I think this one is packaged: see the `crawl' and `crawl-tiles' packages.
Shouldn't we name this "dungeon-crawl-stone-soup"?
Possibly, but
Ricardo Wurmus writes:
> We have this. It’s called “btanks”.
Shouldn't we name this "battle-tanks"?
> I think this one is packaged: see the `crawl' and `crawl-tiles' packages.
Shouldn't we name this "dungeon-crawl-stone-soup"?
> > Armagetron Advanced - A 3-D variant of the Light Cycles sub
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