I'm trying to install guix in a way that I have X, tor and networking on
the fly right after install, but I'm having a very hard time with the
declaration services. This is my config.scm
(use-modules (gnu))
(operating-system
(host-name "Atom")
(timezone "US/Pacific")
(locale "en_US.UTF-8")
Hello,
when running "guix package -i ...", I obtain the following message:
find-files: /home/privat/.guix-profile/xml/: No such file or directory
Maybe, somewhere some special code needs to first check the existence
of the subdirectory/symbolic link.
Andreas
Mark H Weaver skribis:
> Our armhf targets the same set of machines as Debian's armhf, namely the
> ARMv7-A architecture with VFP3D16 coprocessor. So 'uname -m' must
> output "armv7l" or better, and I guess the processor "Features" as
> reported by /proc/cpuinfo must include "vfpv3" and either "
David Thompson skribis:
> From 5c0c08625e4de13f0924af9e5cca95727881e829 Mon Sep 17 00:00:00 2001
> From: David Thompson
> Date: Mon, 19 Jan 2015 07:37:16 -0500
> Subject: [PATCH 2/2] gnu: tiled: Update to 0.11.0.
>
> * gnu/packages/game-development.scm (tiled): Update.
LGTM, thanks.
Ludo'.
David Thompson skribis:
> From 6f9007591acc972fb03b68d61d43ccbbf67e Mon Sep 17 00:00:00 2001
> From: David Thompson
> Date: Mon, 19 Jan 2015 07:35:08 -0500
> Subject: [PATCH 1/2] gnu: tiled: Move to game-development module.
>
> * gnu/packages/games.scm (tiled): Move from here...
> * gnu/pack
John Darrington (2015-01-18 18:58 +0300) wrote:
[...]
> It could become a real issue, if, say, the author dies, his hiers then decide
> to
> make it into a proprietary software.
>
> I think Guix is right to take the cautious approach.
>
> (What actually depends on these fonts? There are oodle
Andreas Enge writes:
> On Sat, Jan 03, 2015 at 08:09:42PM +0100, Ludovic Courtès wrote:
>> Congrats on all the progress made!
>
> These are good news indeed!
>
>> It would be nice to have a couple of build machines for this platform.
>> If anyone reading this wants to help, please let us know!
>
The 'Commentary', and 'Code' stuff is saved for the very top of
a module file. Just leave the actual comment (using 2 semi-colons
instead of 3)
Done.
and make sure to keep lines under 80 characters. Use the
'fill-paragraph' function in Emacs to do it.
And done. Decided to trim it to exac
>From 5c0c08625e4de13f0924af9e5cca95727881e829 Mon Sep 17 00:00:00 2001
From: David Thompson
Date: Mon, 19 Jan 2015 07:37:16 -0500
Subject: [PATCH 2/2] gnu: tiled: Update to 0.11.0.
* gnu/packages/game-development.scm (tiled): Update.
---
gnu/packages/game-development.scm | 4 ++--
1 file change
>From 6f9007591acc972fb03b68d61d43ccbbf67e Mon Sep 17 00:00:00 2001
From: David Thompson
Date: Mon, 19 Jan 2015 07:35:08 -0500
Subject: [PATCH 1/2] gnu: tiled: Move to game-development module.
* gnu/packages/games.scm (tiled): Move from here...
* gnu/packages/game-development (tiled): ...to h
This small patch set moves the 'tiled' package from (gnu packages games)
to (gnu packages game-development) and updates it to the latest release.
--
David Thompson
Web Developer - Free Software Foundation - http://fsf.org
GPG Key: 0FF1D807
Support the FSF: https://fsf.org/donate
jgr...@parenthetical.io writes:
> These macros allow for nicer and more condensed loading of package,
> service, and system modules in the OS EDSL. For an example of this,
> please take a look of the sample-os-config.scm (above the commented-out
> line).
I like it.
> I want to thank davexunit
These macros allow for nicer and more condensed loading of package,
service, and system modules in the OS EDSL. For an example of this,
please take a look of the sample-os-config.scm (above the commented-out
line).
I want to thank davexunit for his influence on this , this will be my
first no
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