re is no equivalent module to "SDL_rect.h"
in guile-sdl2. What do you use instead of rectangles?
Ah, yes. The reason why the functions declared in SDL_rect.h haven't
been wrapped in guile-sdl2 is because I use OpenGL for all rendering
and haven't needed them. I only use SDL2 fo
t module to "SDL_rect.h"
> in guile-sdl2. What do you use instead of rectangles?
Ah, yes. The reason why the functions declared in SDL_rect.h haven't
been wrapped in guile-sdl2 is because I use OpenGL for all rendering
and haven't needed them. I only use SDL2 for input device an
Hi,
I'm reading a book about game development with SDL, and they use source
and destination rectangles for many things (using sprite sheets, tile
maps, etc.). It seems that there is no equivalent module to "SDL_rect.h"
in guile-sdl2. What do you use instead of rectangles?