On Thu, Mar 20, 2014 at 11:46 AM, Panicz Maciej Godek
wrote:
> Hi,
> it's been over a month, and I finally had an opportunity to take a
> closer look at your signal library (and also the video demonstration
> available at your blog). I have to say that I'm truly impressed with
> the code and grate
Hi,
it's been over a month, and I finally had an opportunity to take a
closer look at your signal library (and also the video demonstration
available at your blog). I have to say that I'm truly impressed with
the code and grateful for it, and I find it very inspiring.
However, if it comes to the n
David Thompson writes:
> Lately I've been playing around with functional reactive programming
> (FRP) applied to video games. This style of programming allows for a
> declarative, functional way of describing time-varying values. Contrast
> this method of programming with more traditional hooks
David Thompson skribis:
> This code isn't terrible, but wouldn't it be nice to declare that
> 'gc-label' will always contain a string with the number of GC runs in
> it instead? Enter FRP:
>
> (define gc-label-position (vector2 0 40))
> (define gc-counter (make-root-signal 0))
> (define gc-label
Hello Guilers,
I didn't have time to put together a proper potluck dish, but I wanted
to find something to share anyway.
Lately I've been playing around with functional reactive programming
(FRP) applied to video games. This style of programming allows for a
declarative, functional way of descri