David Thompson wrote:
> I'm interested to see how you implement your entity-component system. You
> seem to have a better idea of how to do it than I do.
Ouoh, we will see. For the moment, I only talk a lot, smoke everywhere :-)
--
Javier Sancho Fernández - http://www.jsancho.org/
Associate Memb
On 05/30/2013 06:07 AM, Javier Sancho wrote:
In my view, playing with entities gives two ways for doing things in a
game. Game designers work with "objects" that have components that
have properties, i.e., it's possible to create a ship with a position
and a velocity. And game programmers work
David Thompson wrote:
> Maybe I have an unpopular opinion here, but I've done some reading and
> experimenting with Entity systems and I remain unconvinced of their
> usefulness.
In my view, playing with entities gives two ways for doing things in a
game. Game designers work with "objects" that ha
I'll give a released tarball a shot. Thanks.
On Wed, May 29, 2013 at 2:59 PM, Thien-Thi Nguyen wrote:
> () David Thompson
> () Wed, 29 May 2013 06:52:29 -0400
>
>Sure, the first problem that prevented me from building was that
>guile-sdl depends on something called "snuggle" that there
() David Thompson
() Wed, 29 May 2013 06:52:29 -0400
Sure, the first problem that prevented me from building was that
guile-sdl depends on something called "snuggle" that there isn't
much information about.
It sounds like you were trying to bootstrap from a repo checkout.
Did you try a
2013/5/29 David Thompson
> I'll give SLAYER a try before judging it, but my initial impression is
> that it's not a good fit for me. Our goals seem to be different, and it
> seems that you have your sights aimed much higher. Emacs is my development
> environment and I'm not looking for a speciali
I'll give SLAYER a try before judging it, but my initial impression is
that it's not a good fit for me. Our goals seem to be different, and it
seems that you have your sights aimed much higher. Emacs is my
development environment and I'm not looking for a specialized
development environment to
On 05/29/2013 02:38 AM, Javier Sancho wrote:
At http://lists.gnu.org/archive/html/guile-user/2013-05/msg00025.html
you can read an interesting discussion about games development on
Guile.
In my opinion, although it would be nice to have something similar to
pygame or pyglet, that's not exactly t
On 05/29/2013 04:09 AM, Thien-Thi Nguyen wrote:
() David Thompson
() Tue, 28 May 2013 20:45:37 -0400
Guile-SDL has some issues of its own [...]
Please, could you describe these issues (in some detail)?
Sure, the first problem that prevented me from building was that
guile-sdl depends on
2013/5/29 David Thompson
> Hello all,
>
> In my free time I like to tinker with game development, and I also like to
> tinker with Guile.
> I come from a Python background where I used such libraries as Pyglet and
> Pygame.
> These libraries were easy to use and had all the conveniences for makin
() David Thompson
() Tue, 28 May 2013 20:45:37 -0400
Guile-SDL has some issues of its own [...]
Please, could you describe these issues (in some detail)?
--
Thien-Thi Nguyen
GPG key: 4C807502
pgpRTZlxFJ7X5.pgp
Description: PGP signature
At http://lists.gnu.org/archive/html/guile-user/2013-05/msg00025.html
you can read an interesting discussion about games development on
Guile.
In my opinion, although it would be nice to have something similar to
pygame or pyglet, that's not exactly the way. It would be better a
more functional st
On 05/28/2013 08:41 PM, Nala Ginrut wrote:
I'm glad that someone is interested on it :)
And maybe you are looking for TTN's guile-SDL? It works anyway.
But I'm not sure that Freetype binding exists.
Guile-SDL has some issues of its own (I got frustrated trying to install
and use it), and SDL i
在 2013-5-29 AM8:31,"David Thompson" 写道:
>
> Hello all,
>
> In my free time I like to tinker with game development, and I also like
to tinker with Guile.
> I come from a Python background where I used such libraries as Pyglet and
Pygame.
> These libraries were easy to use and had all the convenience
Hello all,
In my free time I like to tinker with game development, and I also like
to tinker with Guile.
I come from a Python background where I used such libraries as Pyglet
and Pygame.
These libraries were easy to use and had all the conveniences for making
2D games (Pyglet sports a full GL
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