Re: Guile Game Library

2013-05-30 Thread Javier Sancho
David Thompson wrote: > I'm interested to see how you implement your entity-component system. You > seem to have a better idea of how to do it than I do. Ouoh, we will see. For the moment, I only talk a lot, smoke everywhere :-) -- Javier Sancho Fernández - http://www.jsancho.org/ Associate Memb

Re: Guile Game Library

2013-05-30 Thread David Thompson
On 05/30/2013 06:07 AM, Javier Sancho wrote: In my view, playing with entities gives two ways for doing things in a game. Game designers work with "objects" that have components that have properties, i.e., it's possible to create a ship with a position and a velocity. And game programmers work

Re: Guile Game Library

2013-05-30 Thread Javier Sancho
David Thompson wrote: > Maybe I have an unpopular opinion here, but I've done some reading and > experimenting with Entity systems and I remain unconvinced of their > usefulness. In my view, playing with entities gives two ways for doing things in a game. Game designers work with "objects" that ha

Re: Guile Game Library

2013-05-29 Thread Thompson, David
I'll give a released tarball a shot. Thanks. On Wed, May 29, 2013 at 2:59 PM, Thien-Thi Nguyen wrote: > () David Thompson > () Wed, 29 May 2013 06:52:29 -0400 > >Sure, the first problem that prevented me from building was that >guile-sdl depends on something called "snuggle" that there

Re: Guile Game Library

2013-05-29 Thread Thien-Thi Nguyen
() David Thompson () Wed, 29 May 2013 06:52:29 -0400 Sure, the first problem that prevented me from building was that guile-sdl depends on something called "snuggle" that there isn't much information about. It sounds like you were trying to bootstrap from a repo checkout. Did you try a

Re: Guile Game Library

2013-05-29 Thread Panicz Maciej Godek
2013/5/29 David Thompson > I'll give SLAYER a try before judging it, but my initial impression is > that it's not a good fit for me. Our goals seem to be different, and it > seems that you have your sights aimed much higher. Emacs is my development > environment and I'm not looking for a speciali

Re: Guile Game Library

2013-05-29 Thread David Thompson
I'll give SLAYER a try before judging it, but my initial impression is that it's not a good fit for me. Our goals seem to be different, and it seems that you have your sights aimed much higher. Emacs is my development environment and I'm not looking for a specialized development environment to

Re: Guile Game Library

2013-05-29 Thread David Thompson
On 05/29/2013 02:38 AM, Javier Sancho wrote: At http://lists.gnu.org/archive/html/guile-user/2013-05/msg00025.html you can read an interesting discussion about games development on Guile. In my opinion, although it would be nice to have something similar to pygame or pyglet, that's not exactly t

Re: Guile Game Library

2013-05-29 Thread David Thompson
On 05/29/2013 04:09 AM, Thien-Thi Nguyen wrote: () David Thompson () Tue, 28 May 2013 20:45:37 -0400 Guile-SDL has some issues of its own [...] Please, could you describe these issues (in some detail)? Sure, the first problem that prevented me from building was that guile-sdl depends on

Re: Guile Game Library

2013-05-29 Thread Panicz Maciej Godek
2013/5/29 David Thompson > Hello all, > > In my free time I like to tinker with game development, and I also like to > tinker with Guile. > I come from a Python background where I used such libraries as Pyglet and > Pygame. > These libraries were easy to use and had all the conveniences for makin

Re: Guile Game Library

2013-05-29 Thread Thien-Thi Nguyen
() David Thompson () Tue, 28 May 2013 20:45:37 -0400 Guile-SDL has some issues of its own [...] Please, could you describe these issues (in some detail)? -- Thien-Thi Nguyen GPG key: 4C807502 pgpRTZlxFJ7X5.pgp Description: PGP signature

Re: Guile Game Library

2013-05-28 Thread Javier Sancho
At http://lists.gnu.org/archive/html/guile-user/2013-05/msg00025.html you can read an interesting discussion about games development on Guile. In my opinion, although it would be nice to have something similar to pygame or pyglet, that's not exactly the way. It would be better a more functional st

Re: Guile Game Library

2013-05-28 Thread David Thompson
On 05/28/2013 08:41 PM, Nala Ginrut wrote: I'm glad that someone is interested on it :) And maybe you are looking for TTN's guile-SDL? It works anyway. But I'm not sure that Freetype binding exists. Guile-SDL has some issues of its own (I got frustrated trying to install and use it), and SDL i

Re: Guile Game Library

2013-05-28 Thread Nala Ginrut
在 2013-5-29 AM8:31,"David Thompson" 写道: > > Hello all, > > In my free time I like to tinker with game development, and I also like to tinker with Guile. > I come from a Python background where I used such libraries as Pyglet and Pygame. > These libraries were easy to use and had all the convenience

Guile Game Library

2013-05-28 Thread David Thompson
Hello all, In my free time I like to tinker with game development, and I also like to tinker with Guile. I come from a Python background where I used such libraries as Pyglet and Pygame. These libraries were easy to use and had all the conveniences for making 2D games (Pyglet sports a full GL