release notes:
Maintenance release.
thi
README excerpt:
SGF Utils is a set of programs for manipulating Smart Game
Format files, principally for the game of Go. This release
includes one tool: the viewing program sgfv. The code is
"early to middling alpha"; see HACKING for why.
N
On 07/19/2013 12:38 PM, Daniel Hartwig wrote:
On 13 June 2013 09:14, David Thompson wrote:
Filled in some holes regarding OpenGL texture functions. There are 2
left as TODO that I'm not quite sure how to handle nicely.
Hello
Thanks also for this patch, though I am not applying it at the mome
On 9 June 2013 21:16, David Thompson wrote:
> Here is a really small patch for guile-figl that fixes errors when
> generating docs from texinfo files.
>
Hello
I have today fixed some errors in the docs. Thanks for the patch.
> ---
> doc/gl.texi | 2 +-
> doc/low-level-gl.texi | 3 +-
() Panicz Maciej Godek
() Fri, 19 Jul 2013 15:52:30 +0200
> In this case, are OpenGL "lights" not amenable to wrapping as a SMOB?
I've been considering making new type for lights -- perhaps that
would be a little more introspective -- but it turned out more
efficient to represent the
On 13 June 2013 09:14, David Thompson wrote:
> Filled in some holes regarding OpenGL texture functions. There are 2
> left as TODO that I'm not quite sure how to handle nicely.
>
Hello
Thanks also for this patch, though I am not applying it at the moment.
I have inserted some comments inline, a
release notes:
Che imbroglione quel Guile-SDL... :-/
thi
LEGGIMI excerpt:
Benvenuto a Tastiera Dura, un piccolo programma per
divertire i bambini con forme, lettere ed immagini varie
sul schermo in risposta ai dati della tastiera. Si chiama
"dura" perché oltre ai "tasti per uscire",
I agree with Thien on that all resource-management should be delegated
to the garbage collector via smob types.
However, I found this supply-demand pattern quite neat (could have other
uses perhaps), was kind of bored, with a little free time on my hands,
and enjoy an occasional exercise in delimi
2013/7/19 Thien-Thi Nguyen
> () Panicz Maciej Godek
> () Fri, 19 Jul 2013 12:39:55 +0200
>
>and the whole thing can be used as follows
>
>(let ((resources '()))
> (supply (((release-resource r)
> (set! r (cons r resources
>(let ((r (allocate-resource)))
() Panicz Maciej Godek
() Fri, 19 Jul 2013 12:39:55 +0200
and the whole thing can be used as follows
(let ((resources '()))
(supply (((release-resource r)
(set! r (cons r resources
(let ((r (allocate-resource)))
(demand 'release-resource r)
Recently I had to solve the following design problem:
I was implementing a high-level wrapper for OpenGL
lights. In order to use the lights, I had to allocate them
before drawing an OpenGL scene, and then release
them after the scene has been drawn.
Initially, I wrote a comment in the function tha
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