Mike Gran skribis:
> 3. Some versions of Guile have a bug where the last smob defined
> in your program is never freed, even if you've cleared out the
> pointers and called scm_gc.
What is this? I’d be happy to read more details. :-)
Ludo’.
I'll give a released tarball a shot. Thanks.
On Wed, May 29, 2013 at 2:59 PM, Thien-Thi Nguyen wrote:
> () David Thompson
> () Wed, 29 May 2013 06:52:29 -0400
>
>Sure, the first problem that prevented me from building was that
>guile-sdl depends on something called "snuggle" that there
() David Thompson
() Wed, 29 May 2013 06:52:29 -0400
Sure, the first problem that prevented me from building was that
guile-sdl depends on something called "snuggle" that there isn't
much information about.
It sounds like you were trying to bootstrap from a repo checkout.
Did you try a
>Hi guys,
>I'm using a very simple smob which only carries a pointer in the
>immediate word. It works fine, but what worries me is that the free
>function seems never called. Am I doing anything wrong? What's the
>standard way of making such kind of smob?
What you are doing is mostly right,
2013/5/29 Sun Yijiang
> Hi guys,
>
> I'm using a very simple smob which only carries a pointer in the
> immediate word. It works fine, but what worries me is that the free
> function seems never called. Am I doing anything wrong? What's the
> standard way of making such kind of smob?
>
> C++
Hi guys,
I'm using a very simple smob which only carries a pointer in the
immediate word. It works fine, but what worries me is that the free
function seems never called. Am I doing anything wrong? What's the
standard way of making such kind of smob?
C++ code listed below:
--
2013/5/29 David Thompson
> I'll give SLAYER a try before judging it, but my initial impression is
> that it's not a good fit for me. Our goals seem to be different, and it
> seems that you have your sights aimed much higher. Emacs is my development
> environment and I'm not looking for a speciali
I'll give SLAYER a try before judging it, but my initial impression is
that it's not a good fit for me. Our goals seem to be different, and it
seems that you have your sights aimed much higher. Emacs is my
development environment and I'm not looking for a specialized
development environment to
On 05/29/2013 02:38 AM, Javier Sancho wrote:
At http://lists.gnu.org/archive/html/guile-user/2013-05/msg00025.html
you can read an interesting discussion about games development on
Guile.
In my opinion, although it would be nice to have something similar to
pygame or pyglet, that's not exactly t
On 05/29/2013 04:09 AM, Thien-Thi Nguyen wrote:
() David Thompson
() Tue, 28 May 2013 20:45:37 -0400
Guile-SDL has some issues of its own [...]
Please, could you describe these issues (in some detail)?
Sure, the first problem that prevented me from building was that
guile-sdl depends on
2013/5/29 David Thompson
> Hello all,
>
> In my free time I like to tinker with game development, and I also like to
> tinker with Guile.
> I come from a Python background where I used such libraries as Pyglet and
> Pygame.
> These libraries were easy to use and had all the conveniences for makin
() David Thompson
() Tue, 28 May 2013 20:45:37 -0400
Guile-SDL has some issues of its own [...]
Please, could you describe these issues (in some detail)?
--
Thien-Thi Nguyen
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